search for: gsoc2017

Displaying 4 results from an estimated 4 matches for "gsoc2017".

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2018 Jan 16
1
[GSoC18] About LLVM Projects
Dear LLVM Team: My name is Guo Xing, a student who are in his third year of college. GSoC2018 is coming, and I want to do some contribution for llvm community. However, the open projects page is for GSoC2017, and some projects like Shell auto-completion support for clang <http://llvm.org/OpenProjects.html#clang-shell-autocompletion-support> have been done. Is there any ideas? What if implement it continuously? Or something else? Maybe I could prepare for the event for now on? Thanks, Guo Xing. -...
2018 Jan 16
0
[GSoC2018] About LLVM Projects
Dear LLVM Team: My name is Guo Xing, a student who are in his third year of college. GSoC2018 is coming, and I want to do some contribution for llvm community. However, the open projects page is for GSoC2017, and some projects like Shell auto-completion support for clang <http://llvm.org/OpenProjects.html#clang-shell-autocompletion-support> have been done. Is there any ideas? What if implement it continuously? Or something else? Maybe I could prepare for the event for now on? Thanks, Guo Xing. -...
2017 Jun 09
6
Logging the click data
> The log command will be executed wherever it is in the template. > By "current system user", what do you mean? There'll need to be > write permission for the CGI process, which is probably the same > identity as the web server process. I basically changed the ownership of the /var/log/omega directory to the current user using: sudo chown `whoami` /var/log/omega But I
2018 Aug 06
2
vectorisation, risc-v
(please do cc me to preserve thread as i am subscribed digest) Hi folks, i have a requirement to develop a libre licensed low power embedded 3D GPU and VPU and using RISCV as the basis (GPGPU style) seems eminently sensible, and anyone is invited to participate. A gsoc2017 student named Jake has already developed a Vulkan3D software renderer and shader, and (parallelised) llvm is a critical dependency to achieving the high efficiency needed. The difference when compared to gallium3d-llvmpipe is that Jake's software renderer also uses llvm for the shader, where g3...