search for: granualar

Displaying 4 results from an estimated 4 matches for "granualar".

2011 Jan 05
2
Domain trust between a Samba PDC domain and W2K ADdomain
...dows 2003 > AD mixed mode. > > I have read the doc about this but for some reason wont work, my > PDC+LDAP is working but I still cannot make this 2 servers share > users. In my experience, it is fairly straightforward to get AD users trusted by the Samba controlled Domain, although granualar file permissions are tricky at best. In the opposite direction, this is quite difficult, unless the AD domain is in the very old now, mixed mode. > > > > Could u please give me the process u use to create the relation > between win2k3(in/out) and samba? > > I will appreciat...
2011 Oct 20
0
[LLVMdev] Question regarding basic-block placement optimization
On Oct 19, 2011, at 7:56 AM, Jakob Stoklund Olesen wrote: >> This is still *very* much a rough draft, but it's probably better to review that the previous patch. One big caveat, I know I have an iteration bug in here somewhere that is inf-looping. Just ran out of steam debugging it, will pick it back up again later today to shake it out. > > Some random notes: > > - Please
2011 Oct 20
2
[LLVMdev] Question regarding basic-block placement optimization
...Is this something we could continue to iterate on? Maybe you could point me at how to dig into these issues? > Why not layout blocks according to MachineLoopInfo? The SCC abstraction > seems overly generic and unnecessary. > I'm not sure -- the SCCs here are often at a much coarser granualarity than those in the MBB graph. If anything, it might be good to use MachineLoopInfo to force loops into a single pre-laid-out chain; but I haven't looked at that pass yet. I'm interested in adding this kind of special and careful logic to the pass though, and making it much more loop-struc...
2011 Oct 19
3
[LLVMdev] Question regarding basic-block placement optimization
On Oct 19, 2011, at 5:50 AM, Chandler Carruth wrote: > Ok, wow that wasn't hard at all. Awesome ;-) > This is still *very* much a rough draft, but it's probably better to review that the previous patch. One big caveat, I know I have an iteration bug in here somewhere that is inf-looping. Just ran out of steam debugging it, will pick it back up again later today to shake it out.