Displaying 2 results from an estimated 2 matches for "gpu_read".
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2013 Dec 02
0
[PATCH] nv50: Fix GPU_READING/WRITING bit removal
.../nv50/nv50_state_validate.c
index 866829c..86b9a23 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c
@@ -61,7 +61,7 @@ nv50_validate_fb(struct nv50_context *nv50)
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
nv50->state.rt_serialize = TRUE;
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
- mt->base.status &= NOUVEAU_BUFFER_STATUS_GPU_READING;
+ mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
/* only register for writing, otherwise...
2013 May 07
34
[Bug 64323] New: Severe misrendering in Left 4 Dead 2
https://bugs.freedesktop.org/show_bug.cgi?id=64323
Priority: medium
Bug ID: 64323
Assignee: nouveau at lists.freedesktop.org
Summary: Severe misrendering in Left 4 Dead 2
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: bryancain3+fdo at gmail.com
Hardware: x86 (IA32)