Displaying 2 results from an estimated 2 matches for "gpu_read".
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2013 Dec 02
0
[PATCH] nv50: Fix GPU_READING/WRITING bit removal
.../nv50/nv50_state_validate.c
index 866829c..86b9a23 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c
@@ -61,7 +61,7 @@ nv50_validate_fb(struct nv50_context *nv50)
       if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
          nv50->state.rt_serialize = TRUE;
       mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
-      mt->base.status &= NOUVEAU_BUFFER_STATUS_GPU_READING;
+      mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
 
       /* only register for writing, otherwise...
2013 May 07
34
[Bug 64323] New: Severe misrendering in Left 4 Dead 2
https://bugs.freedesktop.org/show_bug.cgi?id=64323
          Priority: medium
            Bug ID: 64323
          Assignee: nouveau at lists.freedesktop.org
           Summary: Severe misrendering in Left 4 Dead 2
          Severity: normal
    Classification: Unclassified
                OS: Linux (All)
          Reporter: bryancain3+fdo at gmail.com
          Hardware: x86 (IA32)