search for: gouraud

Displaying 13 results from an estimated 13 matches for "gouraud".

2009 Sep 29
4
[LLVMdev] converting x86 instructions to LLVM instructions
...y exists, could it mean it is a nonsense, then why? Finally about your proposition using valgrind, I think I will stick to windows tools because this is what I know better. But it was ironic, wasn't it? Alexandre. 2009/9/29 Timo Juhani Lindfors <timo.lindfors at iki.fi> > Alexandre Gouraud <alexandre.gouraud at enst-bretagne.fr> writes: > > like to write the same kind of thing, but not using QEMU as they claim in > > the paper, but rather with my own pin tool. > > You could also use valgrind to convert x86 to valgrind's IR and then > write a tool to con...
2009 Sep 29
4
[LLVMdev] converting x86 instructions to LLVM instructions
Dear all, I am studying a paper (cf below) that says they have written a piece of code to translate x86 instructions to LLVM. I am interested in this, and would like to write the same kind of thing, but not using QEMU as they claim in the paper, but rather with my own pin tool. >From what I have red until now on LLVM, and my relative poor knowledge of assembly, I have the feeling that this is
2009 Sep 29
0
[LLVMdev] converting x86 instructions to LLVM instructions
Alexandre Gouraud <alexandre.gouraud at enst-bretagne.fr> writes: > like to write the same kind of thing, but not using QEMU as they claim in > the paper, but rather with my own pin tool. You could also use valgrind to convert x86 to valgrind's IR and then write a tool to convert that IR to LLVM.
2009 Sep 29
0
[LLVMdev] converting x86 instructions to LLVM instructions
On Tue, Sep 29, 2009 at 14:21, Alexandre Gouraud <alexandre.gouraud at enst-bretagne.fr> wrote: > Hi Timo, > > Thanks for commenting. I feel like I have to justify why I don't want to use > QEMU, which is fine since my choice is not frozen actually. > > QEMU is much more than what I need for dynamically instrumenting s...
2003 Aug 01
1
shading in image()
Is there a way to make a shading interpolation on an image plot? Something similar to matlab 'shading interp', I think it is called Gouraud shading. What I want is to make a image plot look nicer. with image() it looks very facetted, and I would like to make it look smoother. I've tried with interp.surface() in fields package but it (obviously) makes nan values at the borders and around nan. Maybe an example would make me explain...
2009 Sep 29
1
[LLVMdev] converting x86 instructions to LLVM instructions
* Timo Juhani Lindfors (timo.lindfors at iki.fi) wrote: > Hi, > > Alexandre Gouraud <alexandre.gouraud at enst-bretagne.fr> writes: > > if it does not already exists, could it mean it is a nonsense, then why? > > Why don't you compile your program directly to LLVM bitcode? - In security-testing you sometimes apply black boxing. I've had a similar idea...
2009 Sep 29
0
[LLVMdev] converting x86 instructions to LLVM instructions
Hi Alexandre, On Tue, Sep 29, 2009 at 12:14 PM, Alexandre Gouraud <alexandre.gouraud at enst-bretagne.fr> wrote: > I am studying a paper (cf below) that says they have written a piece of code > to translate x86 instructions to LLVM. I am interested in this, and would > like to write the same kind of thing, but not using QEMU as they claim in > t...
2009 Sep 29
1
[LLVMdev] converting x86 instructions to LLVM instructions
> > > Are there particular reasons why you want to translate to LLVM IR? > (E.g. the authors of the paper wanted to be able to use KLEE with > machine code) > > Hi Tilmann I want to do the same. Using KLEE with machine code. With such a framework, I could try to do the same that what is explained here :
2015 May 02
0
[ANNOUNCE] xf86-video-r128 6.10.0
Connor Behan (32): Drop dependence on xf86PciInfo.h Do not disable gouraud shading for a render op Only declare PCITAG if we need it Remove overuse of COMPOSITE_SETUP() Fix ScreenInit with noAccel Port to RandR Only enable CRTCs for DPMSModeOn Map and unmap the MMIO better Split up output register functions Move display enab...
2009 Jan 05
2
Can't get Fifa 09 to start with wine
I had no problems with the install using ubuntu 8.10 and the newest version of wine, but when i start from the terminal i get this message > fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer > X Error of failed request: BadRequest (invalid request code or no such operation) > Major opcode of failed request: 143 (GLX) > Minor opcode of failed
2012 Jun 02
2
FM12 not running. Shader Problem?
...:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DATexture[0]") : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DATexture[0]") : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DAGouraud[0]") : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DAGouraud[0]") : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Particle[0]") : stub fixme:d3d_shader:shader_select_frontend Unrecognised version to...
2011 Jun 25
1
if you start fifa error message comes
...3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: DATexture [0]"): stub fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: DATexture [0]"): stub fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: DAGouraud [0]"): stub fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: DAGouraud [0]"): stub fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Particle [0]"): stub fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L...
2008 Apr 04
0
Wine release 0.9.59
..._from_framebuffer. wined3d: Don't use device palettes in GetDC. wined3d: Don't use device palettes in RealizePalette. wined3d: Don't store primary surface palette in device palettes. wined3d: Make device palettes dynamically allocated. d3d9/tests: Test that GOURAUD and PHONG modes are equal. ddraw: Set surface to NULL on failure in GetAttachedSurface. wined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify. wined3d: Add ENTER_GL/LEAVE_GL in surface_allocate_surface. wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release....