search for: glvertex3f

Displaying 7 results from an estimated 7 matches for "glvertex3f".

2014 Aug 10
2
Coordinate systems on on nv10-era cards
Hello, I'm trying to debug why fbo-copyteximage-simple is failing, and I'm... failing. It's an extremely simple test. I'm pretty sure that the copyteximage part of it has nothing to do with the failure, at least it behaves identically when I just return tex instead of copiex_tex. Without any modifications, the test just renders one big red square. I think there's something
2014 Aug 15
0
Coordinate systems on on nv10-era cards
So I did a lot more debugging on this. I wrote a program that draws a triangle to an fbo, and then blits that to fb 0. If I draw the triangle with glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex3f(-0.6*128 + 128, -0.75*128 + 128, 0.5); glColor3f(0, 1, 0); glVertex3f(0.6*128 + 128, -0.75*128 + 128, 0); glColor3f(0, 0, 1); glVertex3f(128, 0.75*128 + 128, 0); glEnd(); Then all is well. However if I do: float verts[3][6] = { { -0.6*128 + 128, -0.75*128 + 128, 0.5, 1, 0, 0 },...
2016 Apr 19
2
more one question regarding gl and nouveau
Hi, for example, if I have glVertex3f(0.75, 0.75, 1.0) how the video card processes these three floats? Does the card work with floats? Does (mesa? gallium? driver?) process these three input floats before it is sent to the card? Where is the code for it? If you say the floats are memory mapped as in exec->vtx.buffer_map = (GLfloat...
2009 Jul 11
4
Graphical text error in game (MI5)
Hi, have recently bought MI5 (Tales of Monkey Island), and I am currently trying to run it under wine in Ubuntu 9.04 and I am running the latest development version 1.1.25. I am running this over the latest stable version due to less graphical errors when trying to run the game. To get the game running I followed this guide posted on the telltale's ( the creators of the game) forum >
2016 Apr 05
2
a few questions about OpenGL and nouveau
...t; is done through st_draw_vbo() which would end up calling nv30_draw_vbo() which would send data to the card... but where is the missing link?? The floats (for the vertices and color) are already mapped by ctx->Driver.MapBufferRange...*/ glBegin(GL_LINES); glColor3f(1.0, 1.0, 1.0); glVertex3f(0.0f, 0.0f, 0.0f); glVertex3f(50.0f, 50.0f, 1.0f); glEnd(); } glXSwapBuffers(); } Thanks in advance. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20160405/bc06dc54/attachment.html>
2016 Apr 19
0
more one question regarding gl and nouveau
On Tue, Apr 19, 2016 at 8:52 AM, Daniel Melo Jorge da Cunha <dmjcunha at gmail.com> wrote: > Hi, for example, if I have glVertex3f(0.75, 0.75, 1.0) how the video card > processes > these three floats? Does the card work with floats? Does (mesa? gallium? > driver?) > process these three input floats before it is sent to the card? Where is the > code > for it? src/mesa/vbo will upload it to a vbo. The driver t...
2016 Apr 19
2
more one question regarding gl and nouveau
...t in nv30_draw_vbo(...)? Please, give me a function name or at least a file name? 2016-04-19 10:04 GMT-04:00 Ilia Mirkin <imirkin at alum.mit.edu>: > On Tue, Apr 19, 2016 at 8:52 AM, Daniel Melo Jorge da Cunha > <dmjcunha at gmail.com> wrote: > > Hi, for example, if I have glVertex3f(0.75, 0.75, 1.0) how the video card > > processes > > these three floats? Does the card work with floats? Does (mesa? gallium? > > driver?) > > process these three input floats before it is sent to the card? Where is > the > > code > > for it? > > src/me...