search for: glreadbuffer

Displaying 8 results from an estimated 8 matches for "glreadbuffer".

2016 Jan 11
2
rgl.snapshot only captures a small portion what's visible in the RGL device window on CentOS 7
...onded (see below) that the rgl code has not changed in a long time, so it's likely, although not certain, that the problem lies with CentOS 7. I know very little about graphics, but it seems to me from looking at the rgl source code that the fundamental work of rgl.snapshot is done by calls to glReadBuffer, glPixelStorei, and glReadPixels, which seem to be functions in the OpenGL library. Can anyone take a look at this or advise me on how to proceed? Thanks very much in advance. -Ben -----Original Message----- From: Duncan Murdoch [mailto:murdoch.duncan at gmail.com] Sent: Friday, January 08, 20...
2016 Jan 11
0
rgl.snapshot only captures a small portion what's visible in the RGL device window on CentOS 7
...below) that the rgl code has not changed in a long time, so it's likely, although not certain, that the problem lies with CentOS 7. > > I know very little about graphics, but it seems to me from looking at the rgl source code that the fundamental work of rgl.snapshot is done by calls to glReadBuffer, glPixelStorei, and glReadPixels, which seem to be functions in the OpenGL library. > > Can anyone take a look at this or advise me on how to proceed? Are you using the EPEL R 3.2.3 builds? What version of Centos 7? 7.2? Is the NVIDIA driver in play? What version of the NVIDIA driver are yo...
2013 Apr 26
0
Wine release 1.5.29
...rmat_query2 to check for texture format rendering and blending support, where available. wined3d: Use ARB_internalformat_query2 for the other texture format caps too. winex11.drv: Print the error in wglCreateContextAttribsARB() when context creation fails. wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization. wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls. Michael Stefaniuc (17): dplayx: IDirectPlayLobby3 / IDirectPlayLobby3A have independent refcounts. dplayx: Merge the DirectPlayLobby QueryInterface helper. cmd: Print t...
2015 Jul 01
8
[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen
https://bugs.freedesktop.org/show_bug.cgi?id=91171 Bug ID: 91171 Summary: Space Rangers 2 (in Wine) shows only black screen Product: Mesa Version: git Hardware: Other URL: http://www.fileplanet.com/162972/160000/fileinfo/Space -Rangers-2:-Rise-of-the-Dominators-Demo OS: All
2015 Feb 20
0
Wine release 1.7.37
...of glTex[Sub]Image3D. wined3d: Only copy POSITION0 output semantics into gl_Position. wined3d: Only consider POSITION0 PS inputs as vpos. wined3d: Refuse pixel shaders declaring POSITION0 inputs. d3d9/tests: Add a test for POSITIONi shader input/outputs. wined3d: Call glReadBuffer() through the appropriate function pointer. wined3d: Use GL_CLAMP_TO_EDGE instead of GL_CLAMP. wined3d: Use unsigned short for the bitfields in struct color_fixup_desc. wined3d: Use the proper pitch in read_from_framebuffer(). opengl32: Introduce wrappers for glGetIntegerv a...
2016 Jan 08
5
rgl.snapshot only captures a small portion what's visible in the RGL device window on CentOS 7
Hello, As an example, I ran the following code: library("rgl") example(plot3d) rgl.snapshot("test.png") The full plot is visible in the window titled RGL device 1 [Focus], but only a small
2016 Jan 08
5
rgl.snapshot only captures a small portion what's visible in the RGL device window on CentOS 7
Hello, As an example, I ran the following code: library("rgl") example(plot3d) rgl.snapshot("test.png") The full plot is visible in the window titled RGL device 1 [Focus], but only a small
2009 Jan 16
0
Wine release 1.1.13
...s: Don't crash on win9x. Pavel Troller (1): ntdll: Fix serial.c for linux-2.6.28. Peter Urbanec (1): wintab32: Check for NULL before using context. Rich Ercolani (1): winefile: Fix NULL pointer deref in read_tree. Rico Sch?ller (2): wined3d: Add a checkGLcall() after glReadBuffer. setupapi: Fix if condition in SetupEnumInfSectionsA/W. Rob Shearman (22): widl: Add aliased types to the typelib for statements in the library block if the typedef itself doesn't need to be added. widl: Do the consistency checks on interfaces after parsing is complete....