search for: glmapbuff

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2016 Apr 19
2
more one question regarding gl and nouveau
Hi, for example, if I have glVertex3f(0.75, 0.75, 1.0) how the video card processes these three floats? Does the card work with floats? Does (mesa? gallium? driver?) process these three input floats before it is sent to the card? Where is the code for it? If you say the floats are memory mapped as in exec->vtx.buffer_map = (GLfloat *)ctx->Driver.MapBufferRange(...) I would say from what I
2016 Apr 19
0
more one question regarding gl and nouveau
...that instructs the card to fetch those three (possibly processed) input > floats > and send them to the card? > > Thanks in advance. The vbo module converts this to the equivalent of glGenBuffers(1, &buf) glBindBuffer(GL_ARRAY_BUFFER, buf) glBufferData(GL_ARRAY_BUFFER, ...) foo = glMapBuffer(buf) write vertex values to foo glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); draw Hope that helps, -ilia
2012 Jan 17
7
Help trying to bisect
Hello Everyone, I'm trying to run bisect wine 1.3.22 (good) and 1.3.23(bad) for Rayman 3 but i dont know how to use it can someone give ins tructions on how to use it? I tried git bisect start which i got fatal: Not a git repository (or any of the parent directories): .git
2016 Apr 19
2
more one question regarding gl and nouveau
...ocessed) > input > > floats > > and send them to the card? > > > > Thanks in advance. > > The vbo module converts this to the equivalent of > > glGenBuffers(1, &buf) > glBindBuffer(GL_ARRAY_BUFFER, buf) > glBufferData(GL_ARRAY_BUFFER, ...) > foo = glMapBuffer(buf) > write vertex values to foo > glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); > draw > > Hope that helps, > > -ilia > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachmen...
2007 Mar 02
0
Wine release 0.9.32
...wined3d: Floating point shader constant setting. wined3d: IWineD3DDevice::Clear fixes. wined3d: Clean up sampler usage in UpdateSurface. wined3d: Index buffer fixes. wined3d: Use CopyRect / EqualRect. wined3d: Remove dead code from drawprim.c. wined3d: Do not use glMapBuffer in ProcessVertices. wined3d: Make sure volumes have memory allocated. wined3d: Index buffer creation adjustments. winex11.drv: Ignore depth mismatch when using a virtual desktop. wined3d: More Clear fixes. wined3d: Support for using auxilliary buffers for offscreen r...
2010 Mar 19
0
Wine release 1.1.41
...t_conv in RealizePalette. Sandijs Ribaks (1): wined3d: Add surface conversion function from WINED3DFMT_YUY2 to WINED3DFMT_B8G8R8X8_UNORM. Stefan D?singer (11): d3d9: Fix test failures on Windows 7. wined3d: Don't DISCARD or NOOVERWRITE non-dynamic buffers. wined3d: Use glMapBuffer for 1:1 uploads in PreLoad. wined3d: Implement unfenced updates of double buffered buffers. wined3d: Check the alignment of mapped buffer pointers. wined3d: Merge two if conditions in buffer.c. wined3d: Make resources 16 byte aligned. ddraw: Use a D24X8 depth buffer....