Displaying 3 results from an estimated 3 matches for "glloadidentity".
2016 Apr 05
2
a few questions about OpenGL and nouveau
...s (from 66 to 280) of valgrind--mmt that I do
not know
from where is it coming. I could dig in nv30_state_validate(...) but at
this moment I
think nv30->dirty is 0 so validate->func(nv30) is not called. Help,
please.*/
/* This I guess is mesa stuff... */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 300, 0, 300, -1, 1);
glMatrixMode(GL_MODELVIEW);
/*Here another question. Does glBegin end up calling a driver code like
BEGIN_NV04(...) that instructs the card to get the next 3 floats for color
more 3 for the first vertex and another 3 for the other? Also at this moment
the...
2016 Apr 05
0
a few questions about OpenGL and nouveau
...) but at this
> moment I
> think nv30->dirty is 0 so validate->func(nv30) is not called. Help,
> please.*/
dirty definitely shouldn't be 0... it has to bind a framebuffer at least.
>
>
> /* This I guess is mesa stuff... */
> glMatrixMode(GL_PROJECTION);
> glLoadIdentity();
> glOrtho(0, 300, 0, 300, -1, 1);
> glMatrixMode(GL_MODELVIEW);
>
> /*Here another question. Does glBegin end up calling a driver code like
> BEGIN_NV04(...) that instructs the card to get the next 3 floats for color
> more 3 for the first vertex and another 3 for the o...
2009 Mar 02
0
[PATCH 4 of 13] DisplayState interface change
...NV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@@ -72,14 +71,13 @@
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
- glViewport( 0, 0, screen->w, screen->h);
+ glViewport( 0, 0, real_screen->w, real_screen->h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glOrtho(0, screen->w, screen->h, 0, -1,1);
+ glOrtho(0, real_screen->w, real_screen->h, 0, -1,1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT);
- ds->data = pixels;
if (texture_ref) {
glDeleteTextures(1, &...