Displaying 6 results from an estimated 6 matches for "glinfo_location".
2010 May 28
0
Wine release 1.2-rc2
...ct header pointer to INET_QueryOption.
wininet: Implement InternetQueryOption(INTERNET_OPTION_CONTEXT_VALUE).
wininet: Add tests for setting and retrieving the context value.
wuapi: Return success from automatic_updates_Pause.
Henri Verbeet (15):
wined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info.
wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.
wined3d: Set the volume.c GLINFO_LOCATION to *gl_info.
wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATION to *gl_info.
wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION to *gl_info.
wined...
2010 May 21
0
Wine release 1.2-rc1
...ination rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt().
wined3d: Translate front buffer coordinates in surface_blt_to_drawable().
wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates.
wined3d: Set the buffer.c GLINFO_LOCATION to *gl_info.
wined3d: Explicitly pass GL info to buffer_create_buffer_object().
wined3d: Explicitly pass GL info to buffer_get_sysmem().
wined3d: Set the device.c GLINFO_LOCATION to *gl_info.
Huw Davies (2):
oleaut32: Set the font to dirty when loading a new data.
com...
2010 Jan 22
0
Wine release 1.1.37
...or query initialization.
wined3d: Add a separate function for query initialization.
wined3d: Remove some unused query code.
wined3d: Merge baseshader.c into shader.c.
wined3d: Don't leak the context array in the swapchain_init() error path.
wined3d: Set the query.c GLINFO_LOCATION to *gl_info.
d3d9: Add a separate function for stateblock initialization.
wined3d: Sort our GL extension definitions.
wined3d: Fix the ARB_pixel_buffer_object extension definitions.
wined3d: Remove the second set of EXT_texture_env_dot3 definitions.
wined3d: Remove the...
2010 Mar 19
0
Wine release 1.1.41
...ferent thread.
d3d8/tests: Extend the window proc / focus window tests.
d3d9/tests: Extend the window proc / focus window tests.
wined3d: Make the focus window also the foreground window.
ddraw: Acquire/release the focus window from the correct location.
wined3d: Unify GLINFO_LOCATION in surface.c.
wined3d: Add a quirk to rebind FBOs when one of their attached textures is updated.
wined3d: Replace some VTRACEs with proper TRACEs.
wined3d: Kill VTRACE.
wined3d: Avoid some common invalid context accesses.
wined3d: Simplify the generated GLSL for NRM....
2009 Oct 23
0
Wine release 1.1.32
...ineD3DAdapter to wined3d_adapter.
wined3d: Free the adapter's format info in IWineD3DImpl_Release() (Valgrind).
wined3d: Free the shader buffer in shader_glsl_free() (Valgrind).
winex11.drv: Properly free "visinfo" in get_formats() (Valgrind).
wined3d: Fix some GLINFO_LOCATION abuse.
wined3d: Get rid of GL_LIMITS.
wined3d: Free the blitter private data in arbfp_blit_free() (Valgrind).
wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind).
d3d9: Free "elements" in a vertexdeclaration_init() error path (Valgrind)....
2009 Nov 13
0
Wine release 1.1.33
...s.
wined3d: Call context_release() for wined3d contexts made current by context_create().
wined3d: Restore the thread's GL context on context_release() if it wasn't created by wined3d.
wined3d: Rename DestroyContext() to context_destroy().
wined3d: Remove some unused GLINFO_LOCATION definitions.
wined3d: Introduce a separate structure for various OpenGL implementation limits.
wined3d: Get rid of the GL_SUPPORT macro.
wined3d: directly pass gl_info to stream_info_element_from_strided().
wined3d: Don't depend on uninitialized data in the CreateSurface...