Displaying 7 results from an estimated 7 matches for "glfinish".
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wglfinish
2015 Jul 01
8
[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen
https://bugs.freedesktop.org/show_bug.cgi?id=91171
Bug ID: 91171
Summary: Space Rangers 2 (in Wine) shows only black screen
Product: Mesa
Version: git
Hardware: Other
URL: http://www.fileplanet.com/162972/160000/fileinfo/Space
-Rangers-2:-Rise-of-the-Dominators-Demo
OS: All
2019 Feb 14
2
[Bug 109631] New: Moving gbm bo from GART to VRAM does not wait for rendering
...erations on the surface
before moving it around. Another possibility for the scenario listed above is
to let the bo start in VRAM, so no moves are necessary. In order to prevent
other setups from breaking this would then only be done if GBM_BO_USE_SCANOUT
was set on creation. A workaround is to add glFinish() in the application
before calling drmModeSetCursor.
Kernel version: 4.20.6
Mesa version: 18.3.3
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2006 Nov 29
2
reason for bad performance on i915 (AIGLX)
Greetings everybody!
For about two weeks I'm now a happy owner of an intel-powered laptop
(chipset, wifi, gfx) and wanted to give it a full test-drive of compiz
and other GL-intensive programs.
The laptop runs Xorg 7.1.1 and the i810 driver that comes with it
(stock rpm from FC6). I'm forced to start compiz 0.3.4 with these
options...
--use-cow
--strict-binding
--indirect-rendering
2012 Jul 31
0
Wine release 1.5.10
...managing different types of OpenGL handles.
opengl32: Use proper handles for PBuffers instead of raw pointers.
winex11: Remove unused fields in the PBuffer object.
winex11: Get rid of the glGetIntegerv wrapper.
wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
fusion: Simplify the parsing of clr tables.
include: Fix alignment of cabinet structures on 64-bit.
gdi32: Work around a gcc array out of bounds warning.
opengl32: Load GLU functions from glu32.dll instead of the Unix library.
winex11: Add a helper functio...
2009 Sep 02
0
Wine release 1.1.29
...n a dialog mode.
user32: Use IDOK as default identifier in a template.
user32/tests: Fix a typo.
Stefan D?singer (8):
wined3d: Initialize ps_arb_max_local_constants.
wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh rate.
wined3d: Make it clear that glFlush and glFinish are WGL functions.
wined3d: Remove redundant TRACEs.
wined3d: Allow filtering on RECT textures.
wined3d: Add a comment about D3DSAMP_MAXMIPLEVEL.
wined3d: Handle per-texture max LOD level.
wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
Tony Wasserka (6):...
2007 Sep 28
0
Wine release 0.9.46
...i32: Don't hold the GDI lock when setting the pixel format.
wgl: Store the fbconfig id with the window when a pixel format is set.
wgl: Don't set a pixel format on windows that already have one.
winex11.drv: Load the XComposite extension when available.
wgl: Override glFinish and glFlush.
winex11: Be compatible with older XComposite headers.
Christian Gmeiner (1):
advapi32: fix some compiler warnings when using -Wsign-compare.
Clinton Stimpson (4):
riched20: Add test for event masks and notifications.
riched20: Add tests for text limit behavior...
2008 Aug 22
0
Wine release 1.1.3
...results in the arbfp pipeline replacement.
wined3d: Beware of the frontbuffer coordinate system difference.
ddraw: Set ddraw caps in wined3d.
wined3d: Only set D3D caps when GL was loaded successfully.
wined3d: Report the pitch alignment to ddraw.
wined3d: Always load glFinish and glFlush from opengl32.dll.
d3d9: Skip gracefully if A16R16G16B16 is not supported.
wined3d: Call glFlush outside the GL lock.
wined3d: Remove a glFlush.
wined3d: Move the pshader fog update to the vertex pipeline.
wined3d: Implement overlay position tracking....