search for: glfencesync

Displaying 5 results from an estimated 5 matches for "glfencesync".

2015 May 21
26
[Bug 90567] New: Display freeze when starting League of Legends (Wine)
https://bugs.freedesktop.org/show_bug.cgi?id=90567 Bug ID: 90567 Summary: Display freeze when starting League of Legends (Wine) Product: xorg Version: 7.6 (2010.12) Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Driver/nouveau Assignee:
2014 Sep 29
3
[RFC] Explicit synchronization for Nouveau
...rol over work submission and > > synchronization. We expect that this trend will continue, and more and more > > synchronization decisions will be pushed to the API level. OpenGL and EGL > > already provide good explicit command stream level synchronization primitives: > > glFenceSync and EGL_KHR_wait_sync. Their use is also encouraged - for example > > EGL_KHR_image_base spec clearly states that the application is responsible for > > synchronizing accesses to EGLImages. If the API that is exposed to developers > > gives the control over synchronization to th...
2014 Sep 29
0
[RFC] Explicit synchronization for Nouveau
...ors demand more control over work submission and > synchronization. We expect that this trend will continue, and more and more > synchronization decisions will be pushed to the API level. OpenGL and EGL > already provide good explicit command stream level synchronization primitives: > glFenceSync and EGL_KHR_wait_sync. Their use is also encouraged - for example > EGL_KHR_image_base spec clearly states that the application is responsible for > synchronizing accesses to EGLImages. If the API that is exposed to developers > gives the control over synchronization to the developer, th...
2014 Sep 29
0
[RFC] Explicit synchronization for Nouveau
...k submission and >>> synchronization. We expect that this trend will continue, and more and more >>> synchronization decisions will be pushed to the API level. OpenGL and EGL >>> already provide good explicit command stream level synchronization primitives: >>> glFenceSync and EGL_KHR_wait_sync. Their use is also encouraged - for example >>> EGL_KHR_image_base spec clearly states that the application is responsible for >>> synchronizing accesses to EGLImages. If the API that is exposed to developers >>> gives the control over synchronizat...
2014 Sep 26
14
[RFC] Explicit synchronization for Nouveau
...and middleware vendors demand more control over work submission and synchronization. We expect that this trend will continue, and more and more synchronization decisions will be pushed to the API level. OpenGL and EGL already provide good explicit command stream level synchronization primitives: glFenceSync and EGL_KHR_wait_sync. Their use is also encouraged - for example EGL_KHR_image_base spec clearly states that the application is responsible for synchronizing accesses to EGLImages. If the API that is exposed to developers gives the control over synchronization to the developer, then implicit wai...