search for: glew_arb_uniform_buffer_object

Displaying 4 results from an estimated 4 matches for "glew_arb_uniform_buffer_object".

2013 Jun 20
3
UBO support for nouveau broken
Hey guys, I'm using the dolphin emulator from time and the stable version works reasonable well with current nvidia cards and nouveau.The git version got an overhaul however and now uses opengl3 and ubos (without ubo it uses a glUniform fallback). The ubo support works with the blobs. There are probably a few bugs with ubo one might be because of ubo access+offset (glBindBufferRange) as this
2013 Jul 11
0
UBO support for nouveau broken
Oh and just for the sake of completeness the problem occurs in the form of wrongly rendered textures in front of a black screen. The objects only are fusible for a second and them disappear sometimes they appear at the wrong position or are rotated. If you compile dolphin with GLEW_ARB_uniform_buffer_object replaced with false in Source/Plugins/Plugin_VideoOGL/Src/Render.cpp the problems won't occur. I tried testing it with other cards but they got different problems for example my "GeForce GTX 560 SE" throws dozens of > > [ 63.403141] nouveau E[ PGRAPH][0000:01:00.0] DATA_ERRO...
2013 Jul 11
0
UBO support for nouveau broken
...r the sake of completeness the problem occurs in the form >> of wrongly rendered textures in front of a black screen. The objects only >> are fusible for a second and them disappear sometimes they appear at the >> wrong position or are rotated. >> If you compile dolphin with GLEW_ARB_uniform_buffer_object replaced with >> false in Source/Plugins/Plugin_VideoOGL/Src/Render.cpp the problems won't >> occur. >> I tried testing it with other cards but they got different problems for >> example my "GeForce GTX 560 SE" throws dozens of >>> >>> [ 63...
2013 Jul 11
0
UBO support for nouveau broken
...mpleteness the problem occurs in the form >>> of wrongly rendered textures in front of a black screen. The objects only >>> are fusible for a second and them disappear sometimes they appear at the >>> wrong position or are rotated. >>> If you compile dolphin with GLEW_ARB_uniform_buffer_object replaced with >>> false in Source/Plugins/Plugin_VideoOGL/Src/Render.cpp the problems won't >>> occur. >>> I tried testing it with other cards but they got different problems >>> for example my "GeForce GTX 560 SE" throws dozens of >>>>...