Displaying 7 results from an estimated 7 matches for "glest".
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2010 Jun 11
2
nvfx
...ow and often crash in ttm code [1] (I think this
is an old bug that just resurrected, no idea why)
* foobillard is very slow and still flash a bit
* strangely, neverball seems to work, I get similar results than with
old nvfx-next-6b branch with temporaries reverted. no black flash
while playing.
* glest segfault [2]
I also compared with piglit the old nvfx branch with the new merged one :
114/174 vs 113/174
That looks quite good with 3 new pass, but 4 new fail :
* fbo-copypix
Returncode was -6
* glean pbo
../../../../src/gallium/auxiliary/util/u_inlines.h:77:pipe_reference:
Assertion `pipe_i...
2009 Jun 10
1
EVE Online fails to start
...an tell what changes were done to the computer today:
The Update Manager Programm found some Software Updates today, a wine update and some other which I don't remember except a cups update. Eve were running when the updates were installed.
And I installed and ran two new programms today, "Glest" and "Progress Quest". Glest brought 4 libs with it. Thats all. So I can't imagine why eve is suddenly kind of broke :(
Hoping for help...
regards,
El
PS: another game, Diablo II, still works with wine.
2012 Jan 10
5
[PATCH 0/4] nvfx: rework render temps code and fixes
This patch series silences some unknown cap warnings and fixes up
coding style (patch 1+4).
The most important part of this series are the two patches in the
middle. They rework the state_fb code, so that we are able to
render to not 64 byte aligned targets, as this is the only real
use-case for render temporaries this allows us to drop temp code
completely and simplifies a lot
2010 Feb 02
2
[RFC] Merge of a reincarnation of the nouveau classic mesa driver.
For a long time the gallium pipe drivers for nvidia fixed function cards
(nv0x, nv1x and, to some extent, nv2x) have remained unmaintained and
godforsaken -- especially nv0x and nv1x had seen almost no progress
since their creation.
They've recently grown a classic mesa driver which implements many new
features: texturing, hardware-accelerated tnl. However the killer
feature is "it
2011 Oct 25
0
Mega Games Pack For WINE/Windows Games (Online Edition)
...Racers
Fantastic Blood Boy
Fingers Malone
Fishie Fishie
Flash Tower Defense Games
Flip Out
Flip Side Divine
Floating Islands Game
Flock
Free Civilization
Free Solitaire 3D
Frozen Fruits
Games Launcher
Gelatin Joe
Gene Rally
Ghost Busters
GhostBusters 3D Back in Action
Ghouls N Ghosts Remix
Giddy 3
Glest 2
Gnome Garden Carnage
Go Cat
Gradle - Unison
Great Secrects Da Vinci
Grey Matter
Grid Wars
Guardian Of Paradise
Gunroar
h2o
Habitat For Horror
Halo Zero
Hangaroo
Highway Pursuit
HitBlock
Hornado
Hot Ninja Moon Moon
I - Mones - Dragon
Implausible Mission
Incinerate
J2O
Jet Set Willy 4
Jezzballix
JF...
2007 Sep 03
4
Fixes and workarounds for regressions and issues in the randr-1.2 branch
Hi,
Please find attached the patches which I currently use on my desktop
machine for dual head with the randr branch to fix the issues which I found.
They may help others as well but may e.g. also disable the Xv blitter
which might be working for some (but didn't on my card) - more information
is found in the text comments in the patches.
I have to hurry so this is short, will be back.
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is
what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at
least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues
of the floor texture), arbfplight, and I think the gears also didn't appear as they