search for: glenable

Displaying 5 results from an estimated 5 matches for "glenable".

2009 Jul 11
4
Graphical text error in game (MI5)
Hi, have recently bought MI5 (Tales of Monkey Island), and I am currently trying to run it under wine in Ubuntu 9.04 and I am running the latest development version 1.1.25. I am running this over the latest stable version due to less graphical errors when trying to run the game. To get the game running I followed this guide posted on the telltale's ( the creators of the game) forum >
2015 May 21
26
[Bug 90567] New: Display freeze when starting League of Legends (Wine)
https://bugs.freedesktop.org/show_bug.cgi?id=90567 Bug ID: 90567 Summary: Display freeze when starting League of Legends (Wine) Product: xorg Version: 7.6 (2010.12) Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Driver/nouveau Assignee:
2014 Nov 24
1
Contributor Contributions
I have made claims that I have not left the compiz project and that I have been maintaining it over the past 4 years, despite the lack of releases by not fault but my own. At the request of some of the original compiz developers, I am now posting a compilation of some of the contributions I've made over time, since the beginning. Since the most important contributions are code and easiest to
2009 Jan 16
0
Wine release 1.1.13
...d optimization. wined3d: Use the ARB fog option in ARB_fragment_program shaders. wined3d: Move fogdensity and fogcolor to the fragment pipeline. wined3d: Remove the apply_pshader_fog state handler. wined3d: Split the remains of state_fog. wined3d: Avoid hooking non-fog glEnable/glDisable calls. d3d9: Properly set AutoRestoreDisplayMode. d3d9: Use D3DFOG_* constants instead of plain integers. Stefan Leichter (2): shell32: Add stub for ordinal 526. shell32: Rename ordinal 525 to SHFlushSFCache. Stefan Reimer (1): loader: Fix build with gcc-4....
2009 Mar 02
0
[PATCH 4 of 13] DisplayState interface change
...h(DisplayState *ds, int depth); #ifdef CONFIG_OPENGL static GLint tex_format; static GLint tex_type; static GLuint texture_ref = 0; static GLint gl_format; +static uint8_t bgr; -static void opengl_setdata(DisplayState *ds, void *pixels) +static void opengl_setdata(DisplayState *ds) { glEnable(GL_TEXTURE_RECTANGLE_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); @@ -72,14 +71,13 @@ glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); - glViewport( 0, 0, screen->w, screen->h); + glViewport( 0, 0, real_screen->w, real...