Displaying 5 results from an estimated 5 matches for "glenable".
2009 Jul 11
4
Graphical text error in game (MI5)
Hi, have recently bought MI5 (Tales of Monkey Island), and I am currently trying to run it under wine in Ubuntu 9.04 and I am running the latest development version 1.1.25. I am running this over the latest stable version due to less graphical errors when trying to run the game.
To get the game running I followed this guide posted on the telltale's ( the creators of the game) forum
>
2015 May 21
26
[Bug 90567] New: Display freeze when starting League of Legends (Wine)
https://bugs.freedesktop.org/show_bug.cgi?id=90567
Bug ID: 90567
Summary: Display freeze when starting League of Legends (Wine)
Product: xorg
Version: 7.6 (2010.12)
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Driver/nouveau
Assignee:
2014 Nov 24
1
Contributor Contributions
I have made claims that I have not left the compiz project and that I have
been maintaining it over the past 4 years, despite the lack of releases by
not fault but my own. At the request of some of the original compiz
developers, I am now posting a compilation of some of the contributions
I've made over time, since the beginning. Since the most important
contributions are code and easiest to
2009 Jan 16
0
Wine release 1.1.13
...d optimization.
wined3d: Use the ARB fog option in ARB_fragment_program shaders.
wined3d: Move fogdensity and fogcolor to the fragment pipeline.
wined3d: Remove the apply_pshader_fog state handler.
wined3d: Split the remains of state_fog.
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
d3d9: Properly set AutoRestoreDisplayMode.
d3d9: Use D3DFOG_* constants instead of plain integers.
Stefan Leichter (2):
shell32: Add stub for ordinal 526.
shell32: Rename ordinal 525 to SHFlushSFCache.
Stefan Reimer (1):
loader: Fix build with gcc-4....
2009 Mar 02
0
[PATCH 4 of 13] DisplayState interface change
...h(DisplayState *ds, int depth);
#ifdef CONFIG_OPENGL
static GLint tex_format;
static GLint tex_type;
static GLuint texture_ref = 0;
static GLint gl_format;
+static uint8_t bgr;
-static void opengl_setdata(DisplayState *ds, void *pixels)
+static void opengl_setdata(DisplayState *ds)
{
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@@ -72,14 +71,13 @@
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
- glViewport( 0, 0, screen->w, screen->h);
+ glViewport( 0, 0, real_screen->w, real...