Displaying 8 results from an estimated 8 matches for "gldrawel".
2010 Nov 14
3
Fallout : New Vegas black screen with subtitles problem
I'm using:
Ubuntu 9.10
Wine 1.3.6
and trying to start Fallout: New Vegas
i followed Carls tutorial: http://appdb.winehq.org/objectManager.php?sClass=version&iId=21692
then i got game starting launcher, intro movie, those loading-screens with nice advices, but then i have the whole screen full of black color.
i even can press ESC and get the menu, where i can turn on subtitles.
so i
2006 Oct 12
0
Privates example? (fwd)
...texUnit;
}
- vertices -= w->texCoordSize;
- glTexCoordPointer (w->texCoordSize, GL_FLOAT, stride, vertices);
+ vertices -= aw->texCoordSize;
+ glTexCoordPointer (aw->texCoordSize, GL_FLOAT, stride, vertices);
}
- glDrawElements (GL_QUADS, w->indexCount, GL_UNSIGNED_SHORT,
+ glDrawElements (GL_QUADS, aw->indexCount, GL_UNSIGNED_SHORT,
w->indices);
// disable all texture coordinate arrays except 0
@@ -3601,7 +3610,7 @@
if (aw->animRemainingTime > 0)...
2010 Aug 16
0
Need for speed : Carbon stops randomly
Hi there.
I just installed NFSC, and it works quite well. But sometimes, the games stops, and I've only these messages in the debugger :
Code:
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ /var/tmp/portage/app-emulation/wine-1.3.0/work/wine-1.3.0/dlls/wined3d/drawprim.c / 46
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
wine: Unhandled page fault on write access to 0x00000000 at address 0x70eed9 (thread 0009), starting debugger...
I've...
2009 Feb 23
3
WoW: Wrath of the Lich King issue
I'm currently running Ubuntu 8.10 and Wine 1.15. WoW Installs fine, once I launch it the fun starts :)
When I launch the game, it runs the intro video (normal for first launch after an install): after the video runs its course, or I skip it, it should prompt me to accept some EULA. Instead it crashes and exits with:
Code:
This application has encountered a critical error:
ERROR #132
2001 Mar 05
1
more halflife woes :(
...e function in question from
opengl_norm.c and from opengl32.spec and rebuild the module). The
compile worked fine and it installed a new version of
/usr/local/lib/libopengl32.so.
I ran wine hl.exe again, and same thing, except this time it gave a
similar error but this time with regard to the glDrawElements function.
So I tried doing the same fix for this function (I figured it wouldn't
work, though). Sure enough...it didn't. This time it just locks up
with no errors.
Now I would assume this would mean that it's incorrectly linking to my
GL libraries. In fact I grepped glTe...
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...t;>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ basetexture.c / 302
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawElements @ drawprim.c / 266
fixme:d3d:CreateVBO Failed to create a vertex buffer object. Continuing, but performance issues can occur...
2009 Dec 20
5
Anyone out there running Dragon Age:Origins on SNOW LEOPARD?
Im currently working at it, and got as far as being able to resume a saved game, but only for a few seconds before it crashes.
You can see my full progress in the AppDB. Since, despite many helpful posts, there doesn't seem to be anyone actually running it on SLeo over there, I was just wondering if ANYONE has been successful in that task, or if I'm the only lonely wanderer in the dark...
2007 Aug 24
0
Wine release 0.9.44
...printui: Update win32.api to fix the winapi_check warnings.
H. Verbeet (3):
wined3d: UBYTE4 data shouldn't be normalized.
wined3d: Restore a line that got lost.
wined3d: Attach the correct surface the the fbo.
Hernan Rajchert (1):
wined3d: Fixed error message when glDrawElement fails.
Huw Davies (2):
riched20: Add some test for EM_GETTEXTLENGTHEX and fix the single line edit cases.
gdi32: Quote the printer name prior to passing it to the shell.
Jacek Caban (20):
urlmon: Wrap IBindCtx in CreateAsyncBindCtxEx.
mshtml: Don't mess with gecko...