search for: gldrawbuff

Displaying 14 results from an estimated 14 matches for "gldrawbuff".

Did you mean: gldrawbuffer
2009 May 20
3
Running 3D in Virtual Desktop Mode freezes Nvidia hardware
...rr:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70 fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer(GL_BACK) @ surface.c / 1363 fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffers() @ context.c / 1464 fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INV...
2014 Jan 15
3
[PATCH] nv50, nvc0: don't crash on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers as specified by glDrawBuffers). Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Not sure whether something needs to be done to clear out the old RT_* settings for that index buffer, or if things are cleared out implicitly. Perhaps instead of skipping indices, RT_CONTROL needs to be adjusted with the appropri...
2014 Jan 23
2
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
On 17/01/14 02:23, Ilia Mirkin wrote: > This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers > as specified by glDrawBuffers). > > This implementation is highly based on a larger commit by > Christoph Bumiller <e0425955 at student.tuwien.ac.at> in his gallium-nine > branch. > Ilia, Do you know why we cannot set the rt height to 64? After all you explicitly set the format to NONE. Either way thi...
2014 Jan 17
0
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers as specified by glDrawBuffers). This implementation is highly based on a larger commit by Christoph Bumiller <e0425955 at student.tuwien.ac.at> in his gallium-nine branch. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/gallium/drivers/nouveau/nv50/nv50_defs.xml.h | 1 + src/gallium/drivers/nou...
2014 Jan 23
0
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
On Thu, Jan 23, 2014 at 2:40 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: > On 17/01/14 02:23, Ilia Mirkin wrote: >> This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers >> as specified by glDrawBuffers). >> >> This implementation is highly based on a larger commit by >> Christoph Bumiller <e0425955 at student.tuwien.ac.at> in his gallium-nine >> branch. >> > Ilia, > Do you know why we cannot set the rt height to 64? After all you > explicitly set th...
2008 Dec 09
4
Civilization IV refuses to run, also Morrowind problems
Hi, I just tried to install Civ4 1.74 according to the notes on its appdb page (using the new 1.1.10 Debian 5.0 packages), but whenever I try to run the game, I get this: matt at hayashi:~/.wine/drive_c/Program Files/Firaxis Games/Sid Meier's Civilization 4$ wine Civilization4.exe fixme:service:QueryServiceObjectSecurity 0x141140 4 0x141828 0 0x32ef30 - semi-stub
2015 Jul 01
8
[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen
https://bugs.freedesktop.org/show_bug.cgi?id=91171 Bug ID: 91171 Summary: Space Rangers 2 (in Wine) shows only black screen Product: Mesa Version: git Hardware: Other URL: http://www.fileplanet.com/162972/160000/fileinfo/Space -Rangers-2:-Rise-of-the-Dominators-Demo OS: All
2008 Jun 30
4
errors with oblivion launching
to get oblivion working in wire i've followed the guide at http://www.uesp.net/wiki/Oblivion:Linux I'm using openSuSE 11.0 and wine 1.1.0 Thanks in advance for any help when i ran OblivionLauncher.exe i get this: artsq at dominator:~/.wine/drive_c/Program Files/Bethesda Softworks/Oblivion> wine ./OblivionLauncher.exe fixme:win:SetLayeredWindowAttributes (0x10026,0x00000000,0,2):
2015 Jan 23
0
Wine release 1.7.35
...ffer* functions. wined3d: Use the core glColorMaski function. opengl32: Update to GL 4.5. opengl32: Store the OpenGL context version in the handle value. dxgi: Fix a comment typo. wined3d: Use the core gl*CompressedTex* functions. wined3d: Use the core version of glDrawBuffers. wined3d: Use the core version of glDrawElementsInstanced. wined3d: Always use the core version of the glPointParameteri function. wined3d: Add separate stencil state setup via GL 2.0+ core functions. wined3d: Don't normalize R8G8B8A8_UINT attributes. wined3d: P...
2007 Apr 27
0
Wine release 0.9.36
...BO status codes. wined3d: Dump the FBO's attachments when its status is GL_FRAMEBUFFER_UNSUPPORTED_EXT. wined3d: Use GL_UNSIGNED_BYTE as data type for WINED3DFMT_A8. wined3d: Ignore SetTextureStageState on unsupported texture stages. wined3d: Set the FBO drawbuffer using glDrawBuffer when ARB_DRAW_BUFFERS is not supported. wined3d: Add a function to determine if a surface is the front or the backbuffer for a swapchain, and return the corresponding GLenum. wined3d: Use surface_get_gl_buffer where appropriate. wined3d: Properly handle the difference between GL...
2013 Apr 12
0
Wine release 1.5.28
...tests. d3dx9/tests: Don't use an arbitrary number in relative_error macro. wined3d: Remove useless glClearxxx calls. wined3d: Reset all the dummy textures to 0 on destroy. wined3d: Fix typo, really check whether color fixups are supported. wined3d: Avoid redundant glDrawBuffer() calls. wined3d: Update comment on top of format_texture_info[]. wined3d: Make the entire surface current after clearing a discarded depth buffer. wined3d: Use 0 as GL internal format for WINED3DFMT_NULL. winex11.drv: Fix attributes conversion in wglCreateContextAttribsAR...
2013 Apr 26
0
Wine release 1.5.29
...check for texture format rendering and blending support, where available. wined3d: Use ARB_internalformat_query2 for the other texture format caps too. winex11.drv: Print the error in wglCreateContextAttribsARB() when context creation fails. wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization. wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls. Michael Stefaniuc (17): dplayx: IDirectPlayLobby3 / IDirectPlayLobby3A have independent refcounts. dplayx: Merge the DirectPlayLobby QueryInterface helper. cmd: Print the debug stri...
2011 Jun 10
0
Wine release 1.3.22
...l32/tests: Removed sign comparison warning in listview tests. comctl32/tests: Removed sign comparison warning in imagelist tests. comctl32/tests: Removed sign comparison warning in rebar tests. Matteo Bruni (3): wined3d: Mark some texture formats as filterable. wined3d: Fix glDrawBuffers() optimization. wined3d: Simplify context_apply_draw_buffers() a bit. Michael Stefaniuc (43): d3dxof/tests: Fix an ok() comment to match the tested value. shell32: COM cleanup in autocomplete.c. shell32: COM cleanup for the IDropTargetHelper iface. shell32: COM cle...
2008 Sep 05
0
Wine release 1.1.4
...gdiplus: Implement GdipCreateTexture2I. Alexander Dorofeyev (6): wined3d: Add glFlush when clearing the front buffer in ClearSurface. wined3d: Remove glFlush in RealizePalette. wined3d: Make the condition to enter p8 conversion shader path more strict. wined3d: Remove glDrawBuffer calls in BltOverride. wined3d: Get rid of gl buffer variable in BltOverride. wined3d: Remove obsolete code & ModifyLocation TODO. Alexander Nicolaysen S?rnes (32): regedit: Remove unneeded character conversions. regedit: Fix possible memory leaks. regedit: Conve...