Displaying 14 results from an estimated 14 matches for "gldrawbuff".
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gldrawbuffer
2009 May 20
3
Running 3D in Virtual Desktop Mode freezes Nvidia hardware
...rr:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70
fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer(GL_BACK) @ surface.c / 1363
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffers() @ context.c / 1464
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INV...
2014 Jan 15
3
[PATCH] nv50, nvc0: don't crash on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
as specified by glDrawBuffers).
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Not sure whether something needs to be done to clear out the old RT_* settings
for that index buffer, or if things are cleared out implicitly. Perhaps
instead of skipping indices, RT_CONTROL needs to be adjusted with the
appropri...
2014 Jan 23
2
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
On 17/01/14 02:23, Ilia Mirkin wrote:
> This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
> as specified by glDrawBuffers).
>
> This implementation is highly based on a larger commit by
> Christoph Bumiller <e0425955 at student.tuwien.ac.at> in his gallium-nine
> branch.
>
Ilia,
Do you know why we cannot set the rt height to 64? After all you
explicitly set the format to NONE.
Either way thi...
2014 Jan 17
0
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
as specified by glDrawBuffers).
This implementation is highly based on a larger commit by
Christoph Bumiller <e0425955 at student.tuwien.ac.at> in his gallium-nine
branch.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nv50/nv50_defs.xml.h | 1 +
src/gallium/drivers/nou...
2014 Jan 23
0
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
On Thu, Jan 23, 2014 at 2:40 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 17/01/14 02:23, Ilia Mirkin wrote:
>> This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
>> as specified by glDrawBuffers).
>>
>> This implementation is highly based on a larger commit by
>> Christoph Bumiller <e0425955 at student.tuwien.ac.at> in his gallium-nine
>> branch.
>>
> Ilia,
> Do you know why we cannot set the rt height to 64? After all you
> explicitly set th...
2008 Dec 09
4
Civilization IV refuses to run, also Morrowind problems
Hi,
I just tried to install Civ4 1.74 according to the notes on its appdb page (using the new 1.1.10 Debian 5.0 packages), but whenever I try to run the game, I get this:
matt at hayashi:~/.wine/drive_c/Program Files/Firaxis Games/Sid Meier's Civilization 4$ wine Civilization4.exe
fixme:service:QueryServiceObjectSecurity 0x141140 4 0x141828 0 0x32ef30 - semi-stub
2015 Jul 01
8
[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen
https://bugs.freedesktop.org/show_bug.cgi?id=91171
Bug ID: 91171
Summary: Space Rangers 2 (in Wine) shows only black screen
Product: Mesa
Version: git
Hardware: Other
URL: http://www.fileplanet.com/162972/160000/fileinfo/Space
-Rangers-2:-Rise-of-the-Dominators-Demo
OS: All
2008 Jun 30
4
errors with oblivion launching
to get oblivion working in wire i've followed the guide at
http://www.uesp.net/wiki/Oblivion:Linux
I'm using openSuSE 11.0 and wine 1.1.0
Thanks in advance for any help
when i ran OblivionLauncher.exe i get this:
artsq at dominator:~/.wine/drive_c/Program Files/Bethesda Softworks/Oblivion>
wine ./OblivionLauncher.exe
fixme:win:SetLayeredWindowAttributes (0x10026,0x00000000,0,2):
2015 Jan 23
0
Wine release 1.7.35
...ffer* functions.
wined3d: Use the core glColorMaski function.
opengl32: Update to GL 4.5.
opengl32: Store the OpenGL context version in the handle value.
dxgi: Fix a comment typo.
wined3d: Use the core gl*CompressedTex* functions.
wined3d: Use the core version of glDrawBuffers.
wined3d: Use the core version of glDrawElementsInstanced.
wined3d: Always use the core version of the glPointParameteri function.
wined3d: Add separate stencil state setup via GL 2.0+ core functions.
wined3d: Don't normalize R8G8B8A8_UINT attributes.
wined3d: P...
2007 Apr 27
0
Wine release 0.9.36
...BO status codes.
wined3d: Dump the FBO's attachments when its status is GL_FRAMEBUFFER_UNSUPPORTED_EXT.
wined3d: Use GL_UNSIGNED_BYTE as data type for WINED3DFMT_A8.
wined3d: Ignore SetTextureStageState on unsupported texture stages.
wined3d: Set the FBO drawbuffer using glDrawBuffer when ARB_DRAW_BUFFERS is not supported.
wined3d: Add a function to determine if a surface is the front or the backbuffer for a swapchain, and return the corresponding GLenum.
wined3d: Use surface_get_gl_buffer where appropriate.
wined3d: Properly handle the difference between GL...
2013 Apr 12
0
Wine release 1.5.28
...tests.
d3dx9/tests: Don't use an arbitrary number in relative_error macro.
wined3d: Remove useless glClearxxx calls.
wined3d: Reset all the dummy textures to 0 on destroy.
wined3d: Fix typo, really check whether color fixups are supported.
wined3d: Avoid redundant glDrawBuffer() calls.
wined3d: Update comment on top of format_texture_info[].
wined3d: Make the entire surface current after clearing a discarded depth buffer.
wined3d: Use 0 as GL internal format for WINED3DFMT_NULL.
winex11.drv: Fix attributes conversion in wglCreateContextAttribsAR...
2013 Apr 26
0
Wine release 1.5.29
...check for texture format rendering and blending support, where available.
wined3d: Use ARB_internalformat_query2 for the other texture format caps too.
winex11.drv: Print the error in wglCreateContextAttribsARB() when context creation fails.
wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization.
wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls.
Michael Stefaniuc (17):
dplayx: IDirectPlayLobby3 / IDirectPlayLobby3A have independent refcounts.
dplayx: Merge the DirectPlayLobby QueryInterface helper.
cmd: Print the debug stri...
2011 Jun 10
0
Wine release 1.3.22
...l32/tests: Removed sign comparison warning in listview tests.
comctl32/tests: Removed sign comparison warning in imagelist tests.
comctl32/tests: Removed sign comparison warning in rebar tests.
Matteo Bruni (3):
wined3d: Mark some texture formats as filterable.
wined3d: Fix glDrawBuffers() optimization.
wined3d: Simplify context_apply_draw_buffers() a bit.
Michael Stefaniuc (43):
d3dxof/tests: Fix an ok() comment to match the tested value.
shell32: COM cleanup in autocomplete.c.
shell32: COM cleanup for the IDropTargetHelper iface.
shell32: COM cle...
2008 Sep 05
0
Wine release 1.1.4
...gdiplus: Implement GdipCreateTexture2I.
Alexander Dorofeyev (6):
wined3d: Add glFlush when clearing the front buffer in ClearSurface.
wined3d: Remove glFlush in RealizePalette.
wined3d: Make the condition to enter p8 conversion shader path more strict.
wined3d: Remove glDrawBuffer calls in BltOverride.
wined3d: Get rid of gl buffer variable in BltOverride.
wined3d: Remove obsolete code & ModifyLocation TODO.
Alexander Nicolaysen S?rnes (32):
regedit: Remove unneeded character conversions.
regedit: Fix possible memory leaks.
regedit: Conve...