Displaying 9 results from an estimated 9 matches for "gldisable".
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2010 Aug 01
0
Wargame Problems - Black screen.
...:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7055
err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7055
err:d3d_shader:arbfp_blit_unset >>>>&...
2010 Oct 17
2
Help with Registry Stuff
...ne 3.1.4
My log is showing an out of memory comment, thus:
[color=red]
err:d3d:resource_init Out of adapter memory
err:d3d:resource_init Out of adapter memory
[/color]
err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7070
err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7070
These are the last four lines of the log. I qui...
2009 Jul 11
4
Graphical text error in game (MI5)
Hi, have recently bought MI5 (Tales of Monkey Island), and I am currently trying to run it under wine in Ubuntu 9.04 and I am running the latest development version 1.1.25. I am running this over the latest stable version due to less graphical errors when trying to run the game.
To get the game running I followed this guide posted on the telltale's ( the creators of the game) forum
>
2010 Jul 25
1
App asks for multiple back buffers, but
...awImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c
err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7054
err:d3d:resource_init Out of adapter memory
err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c
err:d3d_sha...
2014 Jan 10
8
[Bug 73459] New: nv10 get_rt_format: Assertion `0' failed.
https://bugs.freedesktop.org/show_bug.cgi?id=73459
Priority: medium
Bug ID: 73459
Assignee: nouveau at lists.freedesktop.org
Summary: nv10 get_rt_format: Assertion `0' failed.
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: dnietoc at gmail.com
Hardware: x86 (IA32)
2009 Mar 02
0
[PATCH 4 of 13] DisplayState interface change
...re_ref = 0;
static GLint gl_format;
+static uint8_t bgr;
-static void opengl_setdata(DisplayState *ds, void *pixels)
+static void opengl_setdata(DisplayState *ds)
{
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@@ -72,14 +71,13 @@
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
- glViewport( 0, 0, screen->w, screen->h);
+ glViewport( 0, 0, real_screen->w, real_screen->h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glOrtho(0, screen->w, screen->h, 0, -1,1);...
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 318
fixme:d3d:state_fog >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDisable GL_FOG @ state.c / 915
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2D @ s...
2014 Nov 24
1
Contributor Contributions
I have made claims that I have not left the compiz project and that I have
been maintaining it over the past 4 years, despite the lack of releases by
not fault but my own. At the request of some of the original compiz
developers, I am now posting a compilation of some of the contributions
I've made over time, since the beginning. Since the most important
contributions are code and easiest to
2009 Jan 16
0
Wine release 1.1.13
...ation.
wined3d: Use the ARB fog option in ARB_fragment_program shaders.
wined3d: Move fogdensity and fogcolor to the fragment pipeline.
wined3d: Remove the apply_pshader_fog state handler.
wined3d: Split the remains of state_fog.
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
d3d9: Properly set AutoRestoreDisplayMode.
d3d9: Use D3DFOG_* constants instead of plain integers.
Stefan Leichter (2):
shell32: Add stub for ordinal 526.
shell32: Rename ordinal 525 to SHFlushSFCache.
Stefan Reimer (1):
loader: Fix build with gcc-4.3 and ssp....