search for: gldisable

Displaying 9 results from an estimated 9 matches for "gldisable".

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2010 Aug 01
0
Wargame Problems - Black screen.
...:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7055 err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7055 err:d3d_shader:arbfp_blit_unset >>>>&...
2010 Oct 17
2
Help with Registry Stuff
...ne 3.1.4 My log is showing an out of memory comment, thus: [color=red] err:d3d:resource_init Out of adapter memory err:d3d:resource_init Out of adapter memory [/color] err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7070 err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7070 These are the last four lines of the log. I qui...
2009 Jul 11
4
Graphical text error in game (MI5)
Hi, have recently bought MI5 (Tales of Monkey Island), and I am currently trying to run it under wine in Ubuntu 9.04 and I am running the latest development version 1.1.25. I am running this over the latest stable version due to less graphical errors when trying to run the game. To get the game running I followed this guide posted on the telltale's ( the creators of the game) forum >
2010 Jul 25
1
App asks for multiple back buffers, but
...awImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7054 err:d3d:resource_init Out of adapter memory err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c err:d3d_sha...
2014 Jan 10
8
[Bug 73459] New: nv10 get_rt_format: Assertion `0' failed.
https://bugs.freedesktop.org/show_bug.cgi?id=73459 Priority: medium Bug ID: 73459 Assignee: nouveau at lists.freedesktop.org Summary: nv10 get_rt_format: Assertion `0' failed. Severity: normal Classification: Unclassified OS: Linux (All) Reporter: dnietoc at gmail.com Hardware: x86 (IA32)
2009 Mar 02
0
[PATCH 4 of 13] DisplayState interface change
...re_ref = 0; static GLint gl_format; +static uint8_t bgr; -static void opengl_setdata(DisplayState *ds, void *pixels) +static void opengl_setdata(DisplayState *ds) { glEnable(GL_TEXTURE_RECTANGLE_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); @@ -72,14 +71,13 @@ glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); - glViewport( 0, 0, screen->w, screen->h); + glViewport( 0, 0, real_screen->w, real_screen->h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glOrtho(0, screen->w, screen->h, 0, -1,1);...
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 318 fixme:d3d:state_fog >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDisable GL_FOG @ state.c / 915 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2D @ s...
2014 Nov 24
1
Contributor Contributions
I have made claims that I have not left the compiz project and that I have been maintaining it over the past 4 years, despite the lack of releases by not fault but my own. At the request of some of the original compiz developers, I am now posting a compilation of some of the contributions I've made over time, since the beginning. Since the most important contributions are code and easiest to
2009 Jan 16
0
Wine release 1.1.13
...ation. wined3d: Use the ARB fog option in ARB_fragment_program shaders. wined3d: Move fogdensity and fogcolor to the fragment pipeline. wined3d: Remove the apply_pshader_fog state handler. wined3d: Split the remains of state_fog. wined3d: Avoid hooking non-fog glEnable/glDisable calls. d3d9: Properly set AutoRestoreDisplayMode. d3d9: Use D3DFOG_* constants instead of plain integers. Stefan Leichter (2): shell32: Add stub for ordinal 526. shell32: Rename ordinal 525 to SHFlushSFCache. Stefan Reimer (1): loader: Fix build with gcc-4.3 and ssp....