Displaying 3 results from an estimated 3 matches for "glcolor4fv".
2009 Jul 11
4
Graphical text error in game (MI5)
Hi, have recently bought MI5 (Tales of Monkey Island), and I am currently trying to run it under wine in Ubuntu 9.04 and I am running the latest development version 1.1.25. I am running this over the latest stable version due to less graphical errors when trying to run the game.
To get the game running I followed this guide posted on the telltale's ( the creators of the game) forum
>
2014 Aug 10
2
Coordinate systems on on nv10-era cards
...that the
copyteximage part of it has nothing to do with the failure, at least
it behaves identically when I just return tex instead of copiex_tex.
Without any modifications, the test just renders one big red square. I
think there's something wrong with the coordinate systems since if I
change
glColor4fv(red);
piglit_draw_rect(0, 0, TEX_WIDTH / 2, TEX_HEIGHT / 2);
to instead be
piglit_draw_rect(1, 1, TEX_WIDTH / 2, TEX_HEIGHT / 2);
Then the result is all black. So I think that the coordinates are
being scaled up somewhere they're not supposed to be (or, conversely,
not being scaled down when...
2014 Aug 15
0
Coordinate systems on on nv10-era cards
...has nothing to do with the failure, at least
> it behaves identically when I just return tex instead of copiex_tex.
>
> Without any modifications, the test just renders one big red square. I
> think there's something wrong with the coordinate systems since if I
> change
>
> glColor4fv(red);
> piglit_draw_rect(0, 0, TEX_WIDTH / 2, TEX_HEIGHT / 2);
>
> to instead be
>
> piglit_draw_rect(1, 1, TEX_WIDTH / 2, TEX_HEIGHT / 2);
>
> Then the result is all black. So I think that the coordinates are
> being scaled up somewhere they're not supposed to be (or, c...