search for: glcolor4fv

Displaying 3 results from an estimated 3 matches for "glcolor4fv".

2009 Jul 11
4
Graphical text error in game (MI5)
Hi, have recently bought MI5 (Tales of Monkey Island), and I am currently trying to run it under wine in Ubuntu 9.04 and I am running the latest development version 1.1.25. I am running this over the latest stable version due to less graphical errors when trying to run the game. To get the game running I followed this guide posted on the telltale's ( the creators of the game) forum >
2014 Aug 10
2
Coordinate systems on on nv10-era cards
...that the copyteximage part of it has nothing to do with the failure, at least it behaves identically when I just return tex instead of copiex_tex. Without any modifications, the test just renders one big red square. I think there's something wrong with the coordinate systems since if I change glColor4fv(red); piglit_draw_rect(0, 0, TEX_WIDTH / 2, TEX_HEIGHT / 2); to instead be piglit_draw_rect(1, 1, TEX_WIDTH / 2, TEX_HEIGHT / 2); Then the result is all black. So I think that the coordinates are being scaled up somewhere they're not supposed to be (or, conversely, not being scaled down when...
2014 Aug 15
0
Coordinate systems on on nv10-era cards
...has nothing to do with the failure, at least > it behaves identically when I just return tex instead of copiex_tex. > > Without any modifications, the test just renders one big red square. I > think there's something wrong with the coordinate systems since if I > change > > glColor4fv(red); > piglit_draw_rect(0, 0, TEX_WIDTH / 2, TEX_HEIGHT / 2); > > to instead be > > piglit_draw_rect(1, 1, TEX_WIDTH / 2, TEX_HEIGHT / 2); > > Then the result is all black. So I think that the coordinates are > being scaled up somewhere they're not supposed to be (or, c...