Displaying 4 results from an estimated 4 matches for "glblitframebuff".
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glblitframebuffer
2011 Apr 03
3
Civ crashes while starting in window mode
..._status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x716b37a0) WINED3DFMT_B8G8R8A8_UNORM 1920x1080
err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ device.c / 5843
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
I completly directed my actions after this guide: klick mich (http://tombuntu.com/index.php/2009/03/10/civilization-iv-on-linux-with-wine-1116/)
I do think though, that only the
Code:
err:d3d:stretc...
2015 Jul 01
8
[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen
https://bugs.freedesktop.org/show_bug.cgi?id=91171
Bug ID: 91171
Summary: Space Rangers 2 (in Wine) shows only black screen
Product: Mesa
Version: git
Hardware: Other
URL: http://www.fileplanet.com/162972/160000/fileinfo/Space
-Rangers-2:-Rise-of-the-Dominators-Demo
OS: All
2015 Jul 10
0
Wine release 1.7.47
...code.
wined3d: Don't hardcode WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL cap flag.
wined3d: Use a lookup table to select the sampler function name.
wined3d: Use a core-compatible GL format for ATI2N.
wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
wined3d: Add a setting for the maximum OpenGL version to use.
wined3d: Use GLSL 1.50 on core contexts.
d3d9/tests: Add a test for UpdateTexture.
d3d8/tests: Add a test for UpdateTexture.
Michael M?ller (3):
msvcrt/tests: Add additional tests for atof / st...
2010 Jan 08
0
Wine release 1.1.36
...focus window instead of the swapchain's device window.
wined3d: Focus the focus window.
d3d9/tests: Add some tests for focus behaviour.
d3d8/tests: Add some tests for focus behaviour.
wined3d: Use proper enum elements for FOURCC formats.
wined3d: Properly check for glBlitFramebuffer().
wined3d: Recognize "VMware, Inc." as VENDOR_MESA.
wined3d: Introduce "context_apply_state()" to setup a context for a specific usage.
wined3d: Let "FindContext()" figure out the thread id on its own.
wined3d: Let "SetupForBlit()"...