Displaying 2 results from an estimated 2 matches for "gl_texture_max_anisotropy_ext".
2008 Jun 17
1
Rugby 08 : Texture issue
...ng's fine but the players are just black shapes, there isnt any textures for them, and this is what I get in the shell:
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT ... @ basetexture.c / 488
I tried to look around on Google to find an answer but I didnt get anything :s
I'm playing on a Core2Duo T7500, 4Go DDR and geforce M8600GT (with nvidia drivers).
I also have another problem which i dont really care about, but everytime I exit the game, my resolution...
2009 Aug 07
0
Wine release 1.1.27
...is a depth stencil in CheckDepthStencilCapability().
wined3d: Rename WineD3DContext to struct wined3d_context.
wined3d: Don't respecify compressed textures in surface_upload_data().
user32: Send 0 as LPARAM for SIZE_MINIMIZED WM_SIZE messages.
wined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT.
wined3d: Set the initial value of WINED3DTEXSTA_MAXANISOTROPY to 1.
wined3d: Update the WINED3DSAMP_MAGFILTER state even if we didn't recognize the value.
wined3d: Don't disable mipmapping if we lack EXT_texture_filter_anisotropic.
wined3d: Set a more appropriate va...