Displaying 8 results from an estimated 8 matches for "gl_texture".
2014 Jan 15
1
[PATCH v2] nouveau: add framebuffer validation callback
...buffer *fb)
+{
+ const struct nouveau_driver *drv = context_drv(ctx);
+ struct gl_renderbuffer_attachment *color =
+ &fb->Attachment[BUFFER_COLOR0];
+ struct gl_renderbuffer_attachment *depth =
+ &fb->Attachment[BUFFER_DEPTH];
+ int color_bpp = 0, zeta_bpp;
+
+ if (color->Type == GL_TEXTURE) {
+ color_bpp = validate_format_bpp(
+ color->Renderbuffer->TexImage->TexFormat);
+ if (!color_bpp)
+ goto err;
+ }
+
+ if (depth->Type == GL_TEXTURE) {
+ zeta_bpp = validate_format_bpp(
+ depth->Renderbuffer->TexImage->TexFormat);
+ if (!zeta_bpp)
+ goto err;
+...
2014 Jan 10
2
[PATCH] nouveau: add framebuffer validation callback
...nouveau_driver *drv = context_drv(ctx);
+ int i, count = 0;
+
+ for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
+ struct gl_renderbuffer_attachment *rba =
+ &fb->Attachment[BUFFER_COLOR0 + i];
+ if (rba->Type == GL_NONE)
+ continue;
+
+ count++;
+ if (rba->Type != GL_TEXTURE)
+ continue;
+
+ if (!drv->is_rt_format_supported(
+ rba->Renderbuffer->TexImage->TexFormat))
+ goto err;
+ }
+ if (count > 1)
+ goto err;
+
+ if (fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE) {
+ struct gl_texture_image *ti =
+ fb->Attachment[BUFFER_DEPTH].R...
2014 Jan 14
0
[PATCH] nouveau: add framebuffer validation callback
...t i, count = 0;
> +
> + for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
> + struct gl_renderbuffer_attachment *rba =
> + &fb->Attachment[BUFFER_COLOR0 + i];
> + if (rba->Type == GL_NONE)
> + continue;
> +
> + count++;
> + if (rba->Type != GL_TEXTURE)
> + continue;
> +
> + if (!drv->is_rt_format_supported(
> + rba->Renderbuffer->TexImage->TexFormat))
> + goto err;
> + }
> + if (count > 1)
> + goto err;
> +
> + if (fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE) {
> + struct gl_te...
2010 Feb 02
2
[RFC] Merge of a reincarnation of the nouveau classic mesa driver.
For a long time the gallium pipe drivers for nvidia fixed function cards
(nv0x, nv1x and, to some extent, nv2x) have remained unmaintained and
godforsaken -- especially nv0x and nv1x had seen almost no progress
since their creation.
They've recently grown a classic mesa driver which implements many new
features: texturing, hardware-accelerated tnl. However the killer
feature is "it
2015 Jan 23
0
Wine release 1.7.35
...wbemprox: Implement Win32_Processor.ProcessorType.
wbemprox: Implement Win32_DiskDrive.PNPDeviceID.
wbemprox: Implement Win32_BaseBoard.Version.
Henri Verbeet (10):
wined3d: Introduce struct wined3d_sampler_desc.
wined3d: Store a struct wined3d_sampler_desc in struct gl_texture.
wined3d: Replace wined3d_texture_apply_state_changes() with wined3d_texture_apply_sampler_desc().
wined3d: Create GL sampler objects for wined3d sampler objects.
wined3d: Merge shader_glsl_load_vsamplers() and shader_glsl_load_psamplers().
wined3d: Implement WINED3DSIH_SAMP...
2013 Sep 13
0
Wine release 1.7.2
...a helper function for initializing a D3DDEVICEDESC structure from a D3DDEVICEDESC7 structure.
d3dcompiler: Avoid LPVOID.
d3drm: Avoid LPCSTR.
wined3d: Get rid of the "dirty" flag to wined3d_texture_set_dirty().
wined3d: Replace the "dirty" field in struct gl_texture with WINED3D_TEXTURE_ flags.
wined3d: Rewrite surface_modify_location() on top of surface_validate_location() and surface_invalidate_location().
d3drm: Avoid LPSTR.
d3drm: Avoid LPVOID.
wined3d: Get rid of the special SFLAG_INTEXTURE / SFLAG_INSRGBTEX code in surface_modify_...
2015 Jun 05
60
[Bug 90871] New: NV30: Xfwm4 use_compositing - garbled display
https://bugs.freedesktop.org/show_bug.cgi?id=90871
Bug ID: 90871
Summary: NV30: Xfwm4 use_compositing - garbled display
Product: xorg
Version: unspecified
Hardware: x86 (IA32)
OS: Linux (All)
Status: NEW
Severity: critical
Priority: medium
Component: Driver/nouveau
Assignee:
2010 Nov 12
0
Wine release 1.3.7
...: Add ID3D10ShaderReflection1 interface.
dxguid: Add shader and dx11 includes to dx10guid.c.
d3dcompiler: Add stub ID3D11ShaderReflection interface.
Stefan D?singer (3):
wined3d: Don't pass the texture stages to basetexture_apply_state_changes.
wined3d: Don't change GL_TEXTURE* when using the arb fragment pipeline.
wined3d: Don't reapply lighting when vertex shaders are used.
Thomas Mullaly (16):
urlmon: Added stub for CoInternetCombineIUri.
urlmon/tests: Added basic tests for CoInternetCombineIUri.
urlmon/tests: Added actual CoInternetCombin...