Displaying 2 results from an estimated 2 matches for "gl_shader".
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  glsl_shader
  
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
...llDistance.
> + *
> + * Additionally test whether the arrays gl_ClipDistance and gl_CullDistance
> + * exceed the maximum size defined by gl_MaxCombinedClipAndCullDistances.
>   *
>   * Return false if an error was reported.
>   */
>  static void
> -analyze_clip_usage(struct gl_shader_program *prog,
> -                   struct gl_shader *shader, GLboolean *UsesClipDistance,
> -                   GLuint *ClipDistanceArraySize)
> +analyze_clip_cull_usage(struct gl_shader_program *prog,
> +                        struct gl_shader *shader,
> +...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
  glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
  glapi: add GL_ARB_cull_distance
  mesa/main: add support for GL_ARB_cull_distance
  mesa/prog: Add varyings for arb_cull_distance
  mesa/st: add support for GL_ARB_cull_distance