search for: gl_shader

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Did you mean: glsl_shader
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
...llDistance. > + * > + * Additionally test whether the arrays gl_ClipDistance and gl_CullDistance > + * exceed the maximum size defined by gl_MaxCombinedClipAndCullDistances. > * > * Return false if an error was reported. > */ > static void > -analyze_clip_usage(struct gl_shader_program *prog, > - struct gl_shader *shader, GLboolean *UsesClipDistance, > - GLuint *ClipDistanceArraySize) > +analyze_clip_cull_usage(struct gl_shader_program *prog, > + struct gl_shader *shader, > +...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance