search for: gl_rgba

Displaying 5 results from an estimated 5 matches for "gl_rgba".

2009 Aug 13
2
Getting only frame deltas?
Hi, first post on this list. I run a small game development company specializing in casual Windows/Mac games. We've been using Theora for video playback inside our engine for a while, but we always run into performance issues. I've tracked them down to two parts : YUV to RGB decoding (done via software) and uploading the new pixel data to the video card as a texture. For the YUV to RGB
2019 Jan 16
4
[Bug 109371] New: Textures seem to be byteswapped on big endian architectures
...Assignee: nouveau at lists.freedesktop.org Reporter: kungfujesus06 at gmail.com QA Contact: nouveau at lists.freedesktop.org When using an NV43 based GPU on a PPC64 kernel with a 64 bit userspace, it seems applications will have byte swapped textures when specified with GL_RGBA and GL_UNSIGNED_BYTE. Matplotlib will do this when blit=True for the plot routines, and several games will have this issue. In particular, for Legacy Doom, I've found that if I swap the textures so that they are A,B,G,R just before the textures are mapped, everything is correct. I also fou...
2015 Jun 05
60
[Bug 90871] New: NV30: Xfwm4 use_compositing - garbled display
https://bugs.freedesktop.org/show_bug.cgi?id=90871 Bug ID: 90871 Summary: NV30: Xfwm4 use_compositing - garbled display Product: xorg Version: unspecified Hardware: x86 (IA32) OS: Linux (All) Status: NEW Severity: critical Priority: medium Component: Driver/nouveau Assignee:
2009 Mar 02
0
[PATCH 4 of 13] DisplayState interface change
...break; @@ -297,36 +217,15 @@ gl_format = GL_RGB; break; case 32: - if (!screen->format->Rshift) + if (!real_screen->format->Rshift) gl_format = GL_BGRA; else gl_format = GL_RGBA; break; - }; + }; #endif - } - if (ds->shared_buf) ds->dpy_setdata(ds, pixels); -} -static void sdl_resize(DisplayState *ds, int w, int h) -{ - sdl_resize_shared(ds, w, h, 0, w * ds_get_bytes_per_pixel(ds), NULL); -} - -static void sdl_colourdepth(DisplaySta...
2010 Feb 26
5
[PATCH 0/5] renouveau: nv30/nv40 unification
This patchset applies some minor fixes to renouveau.xml and then unifies the nv30 and nv40 register definitions. nv30 and nv40 are very similar and have the same offsets for the registers they share. The major differences are: 1. Texture setup is different due to full NPOT support on nv40 2. More advanced blending/render targets on nv40 3. NV30 has fixed function registers, which NV40 lacks The