search for: gl_red

Displaying 5 results from an estimated 5 matches for "gl_red".

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2016 Jul 19
0
[ANNOUNCE] xorg-server 1.18.4
...th-bundle-version-string configure options XQuartz: Update copyright years XQuartz: Fix default CFBundleVersion Keith Packard (5): glamor: Disable logic ops when doing compositing [v4] glamor: glamor_make_current sooner in glamor_composite_with_shader glamor: Preserve GL_RED bits in R channel when destination is GL_RED [v2] glamor: Adjust for drawable x/y in composite's copy optimization glamor: Use DestroyPixmap instead of FreePicture for glyph atlas pixmap Lyude Paul (1): modesetting: Clear drmmode->fb_id before unflipping Maarten Lankhorst...
2016 Sep 16
0
[ANNOUNCE] xorg-server 1.18.99.2
...mcp: Replace xdmcp block/wakeup handlers with timer and NotifyFd render: Use OsTimer for animated cursor timing hw/xfree86: Use NotifyFd for device and other input fd wakeups os: Use NotifyFd interface for listen descriptors glamor: Use vertex array objects glamor: Use GL_RED instead of GL_ALPHA if we have texture_swizzle (v3) ephyr: Create 3.1 core profile context if possible (v3) randr: Send ConfigNotify when manual monitor list changes xwayland: Move sprite invalidation logic into mipointer mi: Remove miPointerRec from API xfree86: Set x...
2016 Mar 11
0
[ANNOUNCE] xorg-server 1.18.2
...ata if AddResource fails       record: don't call RecordDeleteContext when AddResource fails       render: free already allocated formats in PictureInit failure case       xfixes: avoid double free if AddResource fails Keith Packard (4):       glamor: Use vertex array objects       glamor: Use GL_RED instead of GL_ALPHA if we have texture_swizzle (v3)       ephyr: Create 3.1 core profile context if possible (v3)       randr: Send ConfigNotify when manual monitor list changes Laércio de Sousa (1):       kdrive/evdev: update keyboard LEDs (#22302) Marc-Andre Lureau (1):       dri2: add virtio-g...
2008 Feb 08
0
Wine release 0.9.55
...m the dx7 sdk. wined3d: Allow read back of P8 surfaces. This fixes some of the redrawing issues in Red Alert. wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert. wined3d: Upload p8 palette using GL_ALPHA instead of GL_RED. Stefan D?singer (30): wined3d: Beware of texture_rectangle NP2 support in Reset. wined3d: Update the auto depth stencil buffer size on reset. wined3d: Unload implicit depth stencil buffers correctly. wined3d: Destroy FBOs and reset pointers on Reset. wined3d: Move so...
2007 Dec 28
0
Wine release 0.9.52
...mory leak when one or more properties are not present on a hal device. server: Initialise the apc_call_t union in async_set_result to all zero to avoid a Valgrind warning. Roderick Colenbrander (2): wined3d: In case of GL_EXT_paletted_textures we use GL_COLOR_INDEX and don't need a GL_RED fixup. wined3d: Only store the palette index in the alpha component when the primary render target uses P8. Roy Shea (2): qmgr: Generate C file with local GUID definitions from bits.idl. qmgr: AddRef, QueryInterface, and stub functions for queue manager interface. Stefan D?singe...