search for: gl_quads

Displaying 5 results from an estimated 5 matches for "gl_quads".

2010 May 17
1
nv50 piglit change between 7.8 and master
...(c882c31) : 216/241 In short : 8 fail/warn -> pass 5 fail -> skip 1 pass -> fail So the only regression is glean/clipFlat Output: ---------------------------------------------------------------------- Test clipping with flat shading (provoking vertex). clipFlat: Failure for glBegin/End(GL_QUADS), glFrontFace(GL_CCW) GL_EXT_provoking_vertex test: GL_FIRST_VERTEX_CONVENTION_EXT mode Expected color (0, 1, 0) but found (1, 0, 0) clipFlat: FAIL rgba8, db, z24, s8, win+pmap, id 33 If anyone cares, I can host the detailed html results somewhere.
2006 Oct 12
0
Privates example? (fwd)
...} - vertices -= w->texCoordSize; - glTexCoordPointer (w->texCoordSize, GL_FLOAT, stride, vertices); + vertices -= aw->texCoordSize; + glTexCoordPointer (aw->texCoordSize, GL_FLOAT, stride, vertices); } - glDrawElements (GL_QUADS, w->indexCount, GL_UNSIGNED_SHORT, + glDrawElements (GL_QUADS, aw->indexCount, GL_UNSIGNED_SHORT, w->indices); // disable all texture coordinate arrays except 0 @@ -3601,7 +3610,7 @@ if (aw->animRemainingTime > 0) { - w-&g...
2015 Sep 02
0
[ANNOUNCE] xorg-server 1.17.99.901
...ables where possible randr: wrap long line randr: coding style fixes Eric Anholt (47): glamor: Just set the logic op to what we want at the start of all rendering. glamor: Don't optimize out scissor updates in CopyArea. glamor: Add a helper function for the common GL_QUADS fallback pattern. glamor: Actually allow glyphs of dimension 65 to 128 in the cache. glamor: Clean up some declarations in glyph rendering. glamor: Skip actual FBO setup in our glyph atlas. glamor: Don't try to disable attrib divisors without the extension. glamor:...
2009 Mar 02
0
[PATCH 4 of 13] DisplayState interface change
...ex_type, ds_get_data(ds)); glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_PRIORITY, 1.0); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); @@ -149,12 +126,12 @@ glBegin(GL_QUADS); glTexCoord2d(0, 0); glVertex2d(0, 0); - glTexCoord2d(ds->width, 0); - glVertex2d(screen->w, 0); - glTexCoord2d(ds->width, ds->height); - glVertex2d(screen->w, screen->h); - glTexCoord2d(0, ds->height); - glVertex2d(0...
2015 Jun 05
60
[Bug 90871] New: NV30: Xfwm4 use_compositing - garbled display
https://bugs.freedesktop.org/show_bug.cgi?id=90871 Bug ID: 90871 Summary: NV30: Xfwm4 use_compositing - garbled display Product: xorg Version: unspecified Hardware: x86 (IA32) OS: Linux (All) Status: NEW Severity: critical Priority: medium Component: Driver/nouveau Assignee: