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2010 Jan 15
0
More on GART vertex buffer corruption
...chipset. First, I've looked into the behavior of the nVidia driver: 1. On all NV3x and NV4x traces, and my system, vertex buffers are always put in VRAM (renouveau uses GL_STATIC_DRAW) 2. On my system all vertex object usage flags still cause the vertex buffer to be put in VRAM 3. On my system GL_NV_vertex_range causes the use of a GART vertex buffer, and seems the only way to do so Note that statement 2 may not be true for all NV3x/NV4x cards. It would be interesting to see the output of the attached renouveau tests on other cards. glFlushVertexArrayRangeNV does the following: # 14 NOPs 00043710 size...