Displaying 7 results from an estimated 7 matches for "gl_none".
2014 Jan 10
2
[PATCH] nouveau: add framebuffer validation callback
...*ctx,
+ struct gl_framebuffer *fb)
+{
+ const struct nouveau_driver *drv = context_drv(ctx);
+ int i, count = 0;
+
+ for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
+ struct gl_renderbuffer_attachment *rba =
+ &fb->Attachment[BUFFER_COLOR0 + i];
+ if (rba->Type == GL_NONE)
+ continue;
+
+ count++;
+ if (rba->Type != GL_TEXTURE)
+ continue;
+
+ if (!drv->is_rt_format_supported(
+ rba->Renderbuffer->TexImage->TexFormat))
+ goto err;
+ }
+ if (count > 1)
+ goto err;
+
+ if (fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE) {
+ stru...
2014 Jan 14
0
[PATCH] nouveau: add framebuffer validation callback
...b)
> +{
> + const struct nouveau_driver *drv = context_drv(ctx);
> + int i, count = 0;
> +
> + for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
> + struct gl_renderbuffer_attachment *rba =
> + &fb->Attachment[BUFFER_COLOR0 + i];
> + if (rba->Type == GL_NONE)
> + continue;
> +
> + count++;
> + if (rba->Type != GL_TEXTURE)
> + continue;
> +
> + if (!drv->is_rt_format_supported(
> + rba->Renderbuffer->TexImage->TexFormat))
> + goto err;
> + }
> + if (count > 1)
> + goto err;
> +
&g...
2013 Apr 26
0
Wine release 1.5.29
...B_internalformat_query2 to check for texture format rendering and blending support, where available.
wined3d: Use ARB_internalformat_query2 for the other texture format caps too.
winex11.drv: Print the error in wglCreateContextAttribsARB() when context creation fails.
wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization.
wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls.
Michael Stefaniuc (17):
dplayx: IDirectPlayLobby3 / IDirectPlayLobby3A have independent refcounts.
dplayx: Merge the DirectPlayLobby QueryInterface helper....
2007 Jul 13
0
Wine release 0.9.41
...ystems that don't support nameless unions.
H. Verbeet (8):
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for cards without support for NV_REGISTER_COMBINERS as well.
wined3d: Only call activate_dimensions() if the texture is used.
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for supported units.
wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used.
wined3d: Cleanup shader_glsl_load_psamplers().
wined3d: Implement dsx & dsy shader instructions.
wined3d: Advertise A32B32G...
2011 Apr 15
0
Wine release 1.3.18
...9;t free D3D swapchains until the wined3d swapchain is destroyed.
wined3d: Explicitly handle 0 rt_count right at the start of context_apply_draw_buffers().
wined3d: Only set draw buffers that are explicitly specified in context_apply_draw_buffers().
wined3d: Set the read buffer to GL_NONE for draws and clears on an FBO.
wined3d: Check FBO completeness after the read / draw buffers are specified.
wined3d: Depth-only clears are done offscreen.
wined3d: Flush after accessing the front buffer in surface_blt_fbo().
wined3d: Flush after accessing the front buffer i...
2007 Jun 29
0
Wine release 0.9.40
...upport for GDIPCONST.
gdi32/tests: Run the GetTextMetricsA() tests on Windows 9x too.
ddraw/tests: Fix compilation on systems that don't support nameless unions.
dsound: Add missing '\n' to Wine trace.
H. Verbeet (23):
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages.
wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them.
wined3d: Use texture2D to sample in pshader_glsl_texdp3tex().
wined3d: Make use of the texUnitMap in drawStridedSlow as well.
wined3d: Fix various incorrect uses of...
2011 Aug 05
0
Wine release 1.3.26
...source and destination rectangles.
wined3d: Check for locked surfaces in wined3d_surface_blt().
wined3d: Go straight to the fallbacks for complex blits in surface_blt().
wined3d: Go to the fallbacks if D3D is not initialized in surface_blt().
wined3d: Set the read buffer to GL_NONE in surface_load_ds_location().
wined3d: Fix switching color keying on / off.
wined3d: Add WINED3DFMT_P8_UINT support to wined3d_format_convert_from_float().
wined3d: Go to the fallbacks for cross-swapchain blits.
wined3d: Merge wined3d_surface_blt(), surface_blt() and gdi_su...