Displaying 7 results from an estimated 7 matches for "gl_nearest".
2012 Jun 11
1
[PATCH 10/21] nouveau: Add support for ARB_sampler_object
...ler_object *sa = _mesa_get_samplerobj(ctx, i);
int lod_max = 1, lod_bias = 0;
if (!nouveau_texture_validate(ctx, t))
@@ -74,26 +76,26 @@ nv04_emit_tex_obj(struct gl_context *ctx, int emit)
s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
- if (t->Sampler.MinFilter != GL_NEAREST &&
- t->Sampler.MinFilter != GL_LINEAR) {
- lod_max = CLAMP(MIN2(t->Sampler.MaxLod, t->_MaxLambda),
+ if (sa->MinFilter != GL_NEAREST &&
+ sa->MinFilter != GL_LINEAR) {
+ lod_max = CLAMP(MIN2(sa->MaxLod, t->_MaxLambda),
0, 15) + 1;
lod...
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...eri(dimension, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE) @ surface.c / 2388
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST) @ surface.c / 2390
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST) @ surface.c / 2392...
2008 Nov 29
6
Apps slow down after several minutes
A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller (http://www.gamespot.com/pc/action/painkiller/index.html). It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this
2015 Jul 01
8
[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen
https://bugs.freedesktop.org/show_bug.cgi?id=91171
Bug ID: 91171
Summary: Space Rangers 2 (in Wine) shows only black screen
Product: Mesa
Version: git
Hardware: Other
URL: http://www.fileplanet.com/162972/160000/fileinfo/Space
-Rangers-2:-Rise-of-the-Dominators-Demo
OS: All
2016 Dec 09
0
Wine release 2.0-rc1
...wined3d: Add support for WINED3DFMT_D32_FLOAT_S8X24_UINT format.
wined3d: Fix depth/stencil shader resource views.
wined3d: Introduce get_format_internal() helper function.
d3d11/tests: Add more tests for bind flags.
wined3d: Set default sampler minification filter to GL_NEAREST.
wined3d: Recognize SM5 atomic_xor opcode.
wined3d: Recognize SM5 imm_atomic_xor opcode.
wined3d: Recognize SM5 atomic_or opcode.
wined3d: Recognize SM5 atomic_and opcode.
wined3d: Recognize SM5 imm_atomic_or opcode.
wined3d: Recognize SM5 imm_atomic_and opcode....
2011 Jul 08
0
Wine release 1.3.24
...IDirectDrawSurface and IDirectDrawSurface7 reference counts.
ddraw: Move IDirect3DTexture and IDirect3DTexture2 to IDirectDrawSurface reference counts.
ddraw: Separate IDirectDrawGammaControl reference count.
Stefan D?singer (8):
wined3d: Don't set FBO attachment filtering to GL_NEAREST.
wined3d: Separate stream sources and vertex declaration.
wined3d: Update the vertex shader when the clipplanes are changed.
wined3d: Rename the rt mask generation functions.
wined3d: Move FBO application into a state handler.
wined3d: Track framebuffer changes....
2009 Aug 07
0
Wine release 1.1.27
...3d: Remove a redundant check from basetexture_get_autogen_filter_type().
wined3d: Get rid of the ANISOTROPIC entry from the filter lookup tables.
wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
wined3d: Set the WINED3DTEXF_NONE entry in the minification lookup table to GL_NEAREST.
wined3d: Track render_offscreen in the context.
wined3d: Explicitly pass the context to the shader_load_constants() handlers.
wined3d: Call the shader_load_np2fixup_constants() handler directly from inside the shader backend.
winex11.drv: Add support for XShm pixmaps....