search for: gl_limits

Displaying 4 results from an estimated 4 matches for "gl_limits".

2008 Feb 09
0
Is wine reporting the right value for MaxVertexBlendMatrices ?
...ices that this device can apply when performing multimatrix vertex blending. For a given physical device, this capability may vary across Direct3D devices depending on the parameters supplied to IDirect3D9::CreateDevice." At the moment is set in wine as *pCaps->MaxVertexBlendMatrices = GL_LIMITS(blends) which results in a value of 0 (at least in my Linux computer/build), while under Windows (XPSP2 DX9c) results in a value of 4 d3dx9_30 has a check right after capabilites are returned comparing that value with 2, resulting in different code paths for the remaining of MaxVertexBlendMatri...
2007 Jun 29
0
Wine release 0.9.40
...for mapped stages. wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them. wined3d: Use texture2D to sample in pshader_glsl_texdp3tex(). wined3d: Make use of the texUnitMap in drawStridedSlow as well. wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages). wined3d: Do not mark texture stages > MAX_TEXTURES dirty, they don't exist. wined3d: Keep track of what stage a texturing unit is mapped to. wined3d: Keep track of what fixed function texture stages are in use. wined3d: S...
2009 Oct 23
0
Wine release 1.1.32
...Free the adapter's format info in IWineD3DImpl_Release() (Valgrind). wined3d: Free the shader buffer in shader_glsl_free() (Valgrind). winex11.drv: Properly free "visinfo" in get_formats() (Valgrind). wined3d: Fix some GLINFO_LOCATION abuse. wined3d: Get rid of GL_LIMITS. wined3d: Free the blitter private data in arbfp_blit_free() (Valgrind). wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind). d3d9: Free "elements" in a vertexdeclaration_init() error path (Valgrind). d3d8/tests: Properly release the first...
2007 Jul 13
0
Wine release 0.9.41
...for cards without support for NV_REGISTER_COMBINERS as well. wined3d: Only call activate_dimensions() if the texture is used. wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for supported units. wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used. wined3d: Cleanup shader_glsl_load_psamplers(). wined3d: Implement dsx & dsy shader instructions. wined3d: Advertise A32B32G32R32F render target support. wined3d: Advertise VTF support. Hans Leidekker (9): dwmapi: Add a stub implem...