Displaying 3 results from an estimated 3 matches for "gl_layer".
2018 Oct 13
1
Question on Render Targets Register: Array Mode
So there's a register in Render Targets called Array Mode:
https://github.com/envytools/envytools/blob/master/rnndb/graph/gf100_3d.xml#L289
We've witnessed values of 1 and 6 (array mode -> layers) but we can't tell
their meaning. Do you guys got any related info?
Thanks in advance.
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2014 Feb 04
2
[PATCH 1/3] nv50: rework primid logic
Functionally identical but much simpler. Should also better integrate
with future layer/viewport changes/fixes.
Cc: 10.1 <mesa-stable at lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Not *strictly* necessary in stable, but it will make backporting later fixes
easier. No regressions in piglit.
src/gallium/drivers/nouveau/nv50/nv50_program.c | 5
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work