search for: gl_info

Displaying 20 results from an estimated 37 matches for "gl_info".

Did you mean: g_info
2008 Jun 26
0
Wine redraw problem with baldur's gate ii (and others)
...rs.com> Date: Tue Jan 1 15:29:58 2008 +0100 wined3d: Detect geforce 7300 cards. diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 9536b71..1386a76 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1022,6 +1022,11 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) { gl_info->gl_card = CARD_NVIDIA_GEFORCE_7400; vidmem = 256; /* The 7400 uses 256-512MB */ } + /* Geforce7 lowend */ + else if(strstr(gl_info->gl_renderer, "7300")) { +...
2010 May 28
0
Wine release 1.2-rc2
...INET_QueryOption. wininet: Implement InternetQueryOption(INTERNET_OPTION_CONTEXT_VALUE). wininet: Add tests for setting and retrieving the context value. wuapi: Return success from automatic_updates_Pause. Henri Verbeet (15): wined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info. wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info. wined3d: Set the volume.c GLINFO_LOCATION to *gl_info. wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATION to *gl_info. wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION to *gl_info. wined3d: Set the...
2010 Dec 10
0
Wine release 1.3.9
...g policy files. msi/tests: Fix some test failures on Wow64. Henri Verbeet (40): ddraw/tests: Fix a typo. wined3d: Pass an IWineD3DDeviceImpl pointer to drawStridedSlow(). wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive(). wined3d: Explicitly pass data and gl_info to shader_select_depth_blt(). wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt(). wined3d: Move the PrivateData structure to resource.c. wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants(). wined3d: Pass an IWineD3DDevi...
2016 Oct 14
0
Wine release 1.9.21
...xt is not associated with swapchain. wined3d: Avoid destroying active contexts. wined3d: Pass context to destroy_default_samplers(). wined3d: Pass context to destroy_dummy_textures(). wined3d: Get wined3d creation flags from d3d_info. wined3d: Call GL functions through gl_info.gl_ops in ffp_blit_blit_surface(). wined3d: Call glGetIntegerv() through gl_info.gl_ops. wined3d: Call glFlush() through gl_info.gl_ops. wined3d: Call GL functions through gl_info.gl_ops in context_dump_fbo_attachment(). Ken Thomases (1): winemac: Post WINDOW_FRAME_CHANGED...
2018 Aug 31
0
Wine release 3.15
...eRegion() with 1D textures. d3d10core/tests: Add a test for CopySubresourceRegion() with 1D textures. wined3d: Simplify shader_arb_destroy(). wined3d: Pass context to find_arb_pshader(). wined3d: Get D3D and GL info from context in create_dummy_textures(). wined3d: Get gl_info from context in query_issue() functions. wined3d: Use local gl_info variable in wined3d_get_device_caps(). wined3d: Get rid of unused gl_info parameters. wined3d: Pass wined3d_adapter to wined3d_get_format(). wined3d: Store max point size in d3d_info. wined3d: Add max_...
2014 Jul 25
0
Wine release 1.7.23
...p/tests: Include winsock2.h before other headers. loader: Avoid ELF32_ST_INFO macro that is missing on Android. ntdll: Define arch_prctl since it is missing on Android. scrrun/tests: Allow the drive total size to fit into an int. Andrei Sl?voiu (3): wined3d: Remove usage of gl_info parameter from select_card_nvidia_binary. wined3d: Remove usage of gl_info parameter from select_card_amd_binary. wined3d: Remove the gl_info parameter from select_card callbacks. Austin English (2): dbghelp: Ignore a few more symbol ids. setupapi: Add a stub for SetupDiSet...
2011 Aug 26
0
Wine release 1.3.27
...(). wined3d: Use draw_binding in device_clear_render_targets(). wined3d: Use draw_binding in wined3d_surface_blt(). wined3d: Make the device parameter to drawStridedSlow() const. wined3d: Make the ctx parameter to WineD3D_ReleaseFakeGLContext() const. wined3d: Make the gl_info parameter to wined3d_guess_gl_vendor() const. wined3d: Use draw_binding in IWineD3DSurfaceImpl_BltOverride(). wined3d: Use draw_binding in surface_unmap(). wined3d: Use draw_binding in surface_realize_palette(). wined3d: Use draw_binding in surface_unload(). wined3d: U...
2014 Jan 10
8
[Bug 73459] New: nv10 get_rt_format: Assertion `0' failed.
...ca39ee8) 7 0x7d4b0646 _mesa_update_state_locked+0x195() in nouveau_vieux_dri.so (0x00c10008) 8 0x7d4b0ce4 _mesa_update_state+0x23() in nouveau_vieux_dri.so (0x00000000) 9 0x7d429cd8 _mesa_Clear+0x257() in nouveau_vieux_dri.so (0x00000000) 10 0x7e0db196 check_fbo_compat+0xacc(gl_info=0x1251a0, format=0x12eacc) [/home/diego/floss/wine/dlls/wined3d/utils.c:1204] in wined3d (0x0032f748) 11 0x7e0dc625 init_format_fbo_compat_info+0x69a(gl_info=0x1251a0) [/home/diego/floss/wine/dlls/wined3d/utils.c:1438] in wined3d (0x0032f7e8) 12 0x7e0de6c7 wined3d_adapter_init_format_in...
2020 Feb 02
0
Wine release 5.1
...res. d2d1/tests: Test that hollow figures do not impact geometry bounds. d2d1: Ensure that hollow figures do not impact geometry bounds. Hans Leidekker (1): msi: Add support for custom action type 7. Henri Verbeet (9): wined3d: Create Vulkan buffers. wined3d: Store a gl_info pointer in struct shader_glsl_ctx_priv. wined3d: Store a gl_info pointer in struct shader_arb_ctx_priv. wined3d: Get gl_info from the context in wined3d_device_create_primary_opengl_context_cs(). wined3d: Implement mapping Vulkan buffers. d3d9/tests: Introduce adapter_is_amd...
2013 Apr 26
0
Wine release 1.5.29
...00 fp_special results. d3d9/tests: Nvidia cannot handle 2x1 YUY2/UYVY surfaces. d3d9/tests: Don't test for equality in d3d9's depth_blit_test. wined3d: Get rid of device->view_ident. wined3d: Add a new structure for d3d limits and other info. wined3d: Access gl_info and d3d_info from the context in find_arb_*_compile_args. wined3d: Don't pass the device to gen_ffp_frag_op. wined3d: Move shader limits to wined3d_d3d_info. wined3d: Move max_ffp_textures to wined3d_d3d_info. wined3d: Move valid_rt_mask to wined3d_d3d_info. wined3...
2011 Mar 04
0
Wine release 1.3.15
...er be sRGB. wined3d: Retrieve the surface's texture name through a function. wined3d: Retrieve the GL texture through a function. wined3d: Add support for EXT_texture_sRGB_decode. wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication. wined3d: Pass gl_info to basetexture_bind(). wined3d: Pass gl_info to surface_bind(). ddraw: Just pass NULL as index buffer parent. wined3d: Remove COM from the buffer implementation. wined3d: Get rid of the IWineD3DBuffer typedef. Huw Davies (4): oleaut32: Mask off the lsb from the vtbl o...
2012 Jul 31
0
Wine release 1.5.10
...lend states. d3d10: Implement d3d10_effect_blend_variable_GetBackingStore(). d3d10: Add support for parsing sampler states. d3d10: Implement d3d10_effect_sampler_variable_GetBackingStore(). wined3d: Get rid of the GL extension function pointer typedefs. wined3d: Pass a gl_info structure to fragment_pipeline.enable_extension(). wined3d: Call core GL functions through gl_info.gl_ops as well. Hwang YunSong (1): po: Update Korean translation. Jacek Caban (68): vbscript: Fixed locale-related test failures. vbscript: Use current locale in to_string....
2010 Oct 01
0
Wine release 1.3.4
...ate structure to find_ps_compile_args(). wined3d: Pass a wined3d_state structure to find_arb_vs_compile_args(). wined3d: Pass a wined3d_state structure to find_arb_ps_compile_args(). wined3d: Pass a wined3d_state structure to device_preload_texture(). wined3d: Pass a wined3d_gl_info structure to send_attribute(). wined3d: Remove the useless device parameter to drawStridedFast(). wined3d: Pass gl_info and state parameters directly to drawStridedSlowVs(). wined3d: Pass gl_info and state parameters directly to drawStridedInstanced(). wined3d: Pass a wined3...
2019 Mar 15
0
Wine release 4.4
...ined3d: Get rid of valid_rt_mask. wined3d: Store base vertex draw capabilities in struct wined3d_d3d_info. wined3d: Store multisample draw location in struct wined3d_d3d_info. wined3d: Introduce general helper function to get sample count for resource. wined3d: Avoid passing gl_info to prune_invalid_states(). wined3d: Avoid passing gl_info to compile_state_table(). wined3d: Rename StateTable. wined3d: Rename state entry structures. dxgi: Avoid recreating swapchain when we don't have user images. d3d12/tests: Add test for swapchain refcounts....
2010 May 21
0
Wine release 1.2-rc1
...erations into a single block in IWineD3DBaseSurfaceImpl_Blt(). wined3d: Translate front buffer coordinates in surface_blt_to_drawable(). wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates. wined3d: Set the buffer.c GLINFO_LOCATION to *gl_info. wined3d: Explicitly pass GL info to buffer_create_buffer_object(). wined3d: Explicitly pass GL info to buffer_get_sysmem(). wined3d: Set the device.c GLINFO_LOCATION to *gl_info. Huw Davies (2): oleaut32: Set the font to dirty when loading a new data. comctl32: Fix a...
2016 Oct 01
0
Wine release 1.9.20
...wined3d: Use unsigned constants in shifts. wined3d: Use round() on core profile. wined3d: Enable lod and grad texture lookups on core profile. wined3d: Fix ps_3_0 packed inputs limit. wined3d: Fix doublebuffer mode trace. wined3d: Call glGetIntegerv() through the gl_info function pointer. Michael Müller (2): dsound: Pretend that the driver is certified. ntdll: Open current working directory with FILE_TRAVERSE access. Michael Stefaniuc (11): mshtml: Avoid casts from COM objects to interfaces. jscript: Use CONTAINING_RECORD() to get from a f...
2009 Oct 09
0
Wine release 1.1.31
...ck_copy(). wined3d: Fix a typo. wined3d: Add a separate function for state block initialization. wined3d: Clear the correct "activeLights" array in stateblock_copy(). wined3d: Pass IWineD3DStateBlockImpl pointers to stateblock_copy(). wined3d: Explicitly pass gl_info to stateblock_savedstates_copy(). wined3d: Explicitly pass gl_info to stateblock_savedstates_set(). wined3d: Make some internal stateblock function arguments const. wined3d: Add a separate function for copying stateblock values. wined3d: Get rid of stateblock_copy(). w...
2019 Aug 16
0
Wine release 4.14
...ore fixed-function alpha test support in struct wined3d_d3d_info. wined3d: Store the maximum number of "compat" varyings in struct wined3d_d3d_limits. wined3d: Use the format info to determine the A8_UNORM output swizzle in find_ps_compile_args(). wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. wined3d: Move the "level" field from struct wined3d_context to struct wined3d_context_gl. wined3d: Invalidate the relevant sampler when unloading a currently bound texture. wined3d: Get rid of the &quo...
2010 Jan 22
0
Wine release 1.1.37
...ion. wined3d: Add a separate function for query initialization. wined3d: Remove some unused query code. wined3d: Merge baseshader.c into shader.c. wined3d: Don't leak the context array in the swapchain_init() error path. wined3d: Set the query.c GLINFO_LOCATION to *gl_info. d3d9: Add a separate function for stateblock initialization. wined3d: Sort our GL extension definitions. wined3d: Fix the ARB_pixel_buffer_object extension definitions. wined3d: Remove the second set of EXT_texture_env_dot3 definitions. wined3d: Remove the duplicate G...
2013 May 24
0
Wine release 1.5.31
...separate function for disabling shaders. wined3d: Pass the state and private data to shader_select. wined3d: Disable the fixed function vertex pipeline when ARB vertex programs are used. wined3d: Don't log the device pointer in shader_arb_select. wined3d: Initialize the gl_info pointer from the context. wined3d: Don't pass the device to atifs_free_ffpshader. d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. wined3d: Correct an ERR/FIXME. d3d9/tests: d3d9ex video memory accounting tests. Zhan Jianyu (2): vbscr...