Displaying 3 results from an estimated 3 matches for "gl_in".
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ml_in
2014 Jun 23
1
[PATCH v3] nv50/ir: make ARB_viewport_array behave like it does with other drivers
previously, if we had something like:
gl_ViewportIndex = idx;
for(int i = 0; i < gl_in.length(); i++) {
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
we failed to set the right ViewportIndex.
To resolve this, save the ViewportIndex and store it to the right register on each emit.
This fixes the remaining piglit tests in ARB_viewport_array for nvc0.
Note...
2014 Jun 23
1
[PATCH v2] nv50/ir: make ARB_viewport_array behave like it does with other drivers
previously, if we had something like:
gl_ViewportIndex = idx;
for(int i = 0; i < gl_in.length(); i++) {
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
we failed to set the right ViewportIndex.
To resolve this, save the ViewportIndex and store it to the right register on each emit.
This fixes the remaining piglit tests in ARB_viewport_array for nvc0.
Note...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance