search for: gl_in

Displaying 3 results from an estimated 3 matches for "gl_in".

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2014 Jun 23
1
[PATCH v3] nv50/ir: make ARB_viewport_array behave like it does with other drivers
previously, if we had something like: gl_ViewportIndex = idx; for(int i = 0; i < gl_in.length(); i++) { gl_Position = gl_in[i].gl_Position; EmitVertex(); } EndPrimitive(); we failed to set the right ViewportIndex. To resolve this, save the ViewportIndex and store it to the right register on each emit. This fixes the remaining piglit tests in ARB_viewport_array for nvc0. Note...
2014 Jun 23
1
[PATCH v2] nv50/ir: make ARB_viewport_array behave like it does with other drivers
previously, if we had something like: gl_ViewportIndex = idx; for(int i = 0; i < gl_in.length(); i++) { gl_Position = gl_in[i].gl_Position; EmitVertex(); } EndPrimitive(); we failed to set the right ViewportIndex. To resolve this, save the ViewportIndex and store it to the right register on each emit. This fixes the remaining piglit tests in ARB_viewport_array for nvc0. Note...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance