Displaying 4 results from an estimated 4 matches for "gl_fragment_program_arb".
2010 Aug 01
0
Wargame Problems - Black screen.
...sktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7055
err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7055
err:d3d_shader:arbfp_blit_unset >>>>>>>>>>&...
2010 Oct 17
2
Help with Registry Stuff
...My log is showing an out of memory comment, thus:
[color=red]
err:d3d:resource_init Out of adapter memory
err:d3d:resource_init Out of adapter memory
[/color]
err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7070
err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7070
These are the last four lines of the log. I quit because text boxes wen...
2010 Jul 25
1
App asks for multiple back buffers, but
...ateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c
err:d3d_shader:arbfp_blit_unset >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable(GL_FRAGMENT_PROGRAM_ARB) @ arb_program_shader.c / 7054
err:d3d:resource_init Out of adapter memory
err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c
err:d3d_shader:arbfp_blit_unset >...
2012 Nov 09
0
Wine release 1.5.17
...make_opengl.
Lauri Kentt? (2):
po: Update Finnish translation.
po: Update Finnish translation.
Maarten Lankhorst (1):
ws2_32: Define IP_UNICAST_IF if not found on linux.
Marcus Meissner (1):
dsound: HeapFree secondaries (Coverity).
Matteo Bruni (6):
wined3d: Ensure GL_FRAGMENT_PROGRAM_ARB is enabled when using ARB shaders.
wined3d: Pop control frames in disabled if branches (ARB shader backend).
d3dcompiler: Don't take the sign as part of the numeric token.
d3dcompiler: Allow a comma at the end of an initializer.
d3dcompiler: Skip stray semicolons outside...