Displaying 5 results from an estimated 5 matches for "gl_fragcoord".
2014 Apr 30
2
Proper gl_SampleMask output
...enable\n"
> "out vec4 out_color;\n"
> "void main()\n"
> "{\n"
> /* For 128x128 image size, below formula produces a bit
> * pattern where no two bits of gl_SampleMask[0] are
> * correlated.
> */
> " gl_SampleMask[0] = (int(gl_FragCoord.x) * 0x10204081) ^\n"
> " (int(gl_FragCoord.y) * 0x01010101);\n"
> " out_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
> "}\n";
>
> >
> > Any insight into this would be hugely helpful. In case you feel like
> > taking a l...
2014 Apr 23
2
Proper gl_SampleMask output
Hello,
I've been trying to add ARB_sample_shading support to nouveau, and am
being defeated by the gl_SampleMask tests. Everything else works fine.
(And naturally the tests pass with the proprietary driver.) I'm trying
to do this for both GT21x, as well as GF100+.
In the GT21x case, it seems like the low bit of method 0x1928 needs to
be set (as well as the second-to-lowest bit), for
2014 Apr 24
0
Proper gl_SampleMask output
..."#extension GL_ARB_sample_shading : enable\n"
"out vec4 out_color;\n"
"void main()\n"
"{\n"
/* For 128x128 image size, below formula produces a bit
* pattern where no two bits of gl_SampleMask[0] are
* correlated.
*/
" gl_SampleMask[0] = (int(gl_FragCoord.x) * 0x10204081) ^\n"
" (int(gl_FragCoord.y) * 0x01010101);\n"
" out_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
"}\n";
>
> Any insight into this would be hugely helpful. In case you feel like
> taking a look at the actual code, these are m...
2014 Apr 30
0
Proper gl_SampleMask output
...ut vec4 out_color;\n"
>> "void main()\n"
>> "{\n"
>> /* For 128x128 image size, below formula produces a bit
>> * pattern where no two bits of gl_SampleMask[0] are
>> * correlated.
>> */
>> " gl_SampleMask[0] = (int(gl_FragCoord.x) * 0x10204081) ^\n"
>> " (int(gl_FragCoord.y) * 0x01010101);\n"
>> " out_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
>> "}\n";
>>
>> >
>> > Any insight into this would be hugely helpful. In case you feel li...
2008 Mar 07
0
Wine release 0.9.57
...he ARB program shader bumpenvmat matrices.
wined3d: Support more than one texbem instruction per shader.
d3d9: Add a test testing two texbem instructions in one shader.
wined3d: Support shininess > 128 if opengl does.
d3d9: Add a test for the vPos register.
wined3d: gl_FragCoord isn't exact.
wined3d: Mark constants dirty in the EXT_gpu_program_parameters path.
d3d9: Add a point size test.
Stefan Leichter (3):
user32: Fix a test of GetMouseMovePointsEx.
user32: Added stub for GetMouseMovePointsEx.
shell32: Added tests for SHGetFolderPathAn...