search for: gl_fragcoord

Displaying 5 results from an estimated 5 matches for "gl_fragcoord".

2014 Apr 30
2
Proper gl_SampleMask output
...enable\n" > "out vec4 out_color;\n" > "void main()\n" > "{\n" > /* For 128x128 image size, below formula produces a bit > * pattern where no two bits of gl_SampleMask[0] are > * correlated. > */ > " gl_SampleMask[0] = (int(gl_FragCoord.x) * 0x10204081) ^\n" > " (int(gl_FragCoord.y) * 0x01010101);\n" > " out_color = vec4(0.0, 1.0, 0.0, 1.0);\n" > "}\n"; > > > > > Any insight into this would be hugely helpful. In case you feel like > > taking a l...
2014 Apr 23
2
Proper gl_SampleMask output
Hello, I've been trying to add ARB_sample_shading support to nouveau, and am being defeated by the gl_SampleMask tests. Everything else works fine. (And naturally the tests pass with the proprietary driver.) I'm trying to do this for both GT21x, as well as GF100+. In the GT21x case, it seems like the low bit of method 0x1928 needs to be set (as well as the second-to-lowest bit), for
2014 Apr 24
0
Proper gl_SampleMask output
..."#extension GL_ARB_sample_shading : enable\n" "out vec4 out_color;\n" "void main()\n" "{\n" /* For 128x128 image size, below formula produces a bit * pattern where no two bits of gl_SampleMask[0] are * correlated. */ " gl_SampleMask[0] = (int(gl_FragCoord.x) * 0x10204081) ^\n" " (int(gl_FragCoord.y) * 0x01010101);\n" " out_color = vec4(0.0, 1.0, 0.0, 1.0);\n" "}\n"; > > Any insight into this would be hugely helpful. In case you feel like > taking a look at the actual code, these are m...
2014 Apr 30
0
Proper gl_SampleMask output
...ut vec4 out_color;\n" >> "void main()\n" >> "{\n" >> /* For 128x128 image size, below formula produces a bit >> * pattern where no two bits of gl_SampleMask[0] are >> * correlated. >> */ >> " gl_SampleMask[0] = (int(gl_FragCoord.x) * 0x10204081) ^\n" >> " (int(gl_FragCoord.y) * 0x01010101);\n" >> " out_color = vec4(0.0, 1.0, 0.0, 1.0);\n" >> "}\n"; >> >> > >> > Any insight into this would be hugely helpful. In case you feel li...
2008 Mar 07
0
Wine release 0.9.57
...he ARB program shader bumpenvmat matrices. wined3d: Support more than one texbem instruction per shader. d3d9: Add a test testing two texbem instructions in one shader. wined3d: Support shininess > 128 if opengl does. d3d9: Add a test for the vPos register. wined3d: gl_FragCoord isn't exact. wined3d: Mark constants dirty in the EXT_gpu_program_parameters path. d3d9: Add a point size test. Stefan Leichter (3): user32: Fix a test of GetMouseMovePointsEx. user32: Added stub for GetMouseMovePointsEx. shell32: Added tests for SHGetFolderPathAn...