Displaying 2 results from an estimated 2 matches for "gl_depth_component".
2014 Mar 05
0
ARB_depth_texture regression on nouveau since 9.1
...ly mangled.
(For anyone trying to repro this, there's a _really_ annoying effect
that allocations are relatively constant across runs, so running a
working version can cause a broken version to appear to work. Running
max-texture-size clears it up nicely.)
As you might expect, making format == GL_DEPTH_COMPONENT go to the
fallback in st_TexSubImage at HEAD fixes it too, but I don't think
that's desired. This ends up taking the blit_3d path in
nv50_surface.c.
Of note is that on nva0+, GL_DEPTH_COMPONENT16 seems to work fine,
which is also where the Z16_MSX_LSR storage type appeared, so probably
not...
2011 Jun 10
0
Wine release 1.3.22
...source type in IDirect3DResource8::GetType() implementations.
d3d9: Just return the resource type in IDirect3DResource8::GetType() implementations.
wined3d: Get rid of wined3d_texture_get_type().
wined3d: Just enable ARB_shader_texture_lod if it's available.
wined3d: Use GL_DEPTH_COMPONENT as internal format for depth_blt_texture.
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt to wined3d_check_pixel_format_depth().
wined3d: cfg can never be NULL in wined3d_check_pixel_format_depth().
usp10: Fix a memory leak in GDEF_UpdateGlyphProps().
usp10:...