Displaying 5 results from an estimated 5 matches for "gl_clipvertex".
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
..._list *ir)
> }
>
>
> +
> /**
> - * Set UsesClipDistance and ClipDistanceArraySize based on the given shader.
> + * Set UsesClipCullDistance and ClipCullDistanceArraySize based on the given
> + * shader.
> *
> - * Also check for errors based on incorrect usage of gl_ClipVertex and
> - * gl_ClipDistance.
> + * Also check for errors based on incorrect usage of gl_ClipVertex,
> + * gl_ClipDistance and gl_CullDistance.
> + *
> + * Additionally test whether the arrays gl_ClipDistance and gl_CullDistance
> + * exceed the maximum size defined by gl_MaxCombined...
2013 Mar 05
3
[Bug 61854] New: [nv50]glClipPlane not clipping correctly for glsl
https://bugs.freedesktop.org/show_bug.cgi?id=61854
Priority: medium
Bug ID: 61854
Assignee: nouveau at lists.freedesktop.org
Summary: [nv50]glClipPlane not clipping correctly for glsl
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: bill at taniwha.org
Hardware: x86-64 (AMD64)
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance
2017 Apr 13
0
Wine release 2.6
...explicit_attrib_location for fragment shader outputs.
wined3d: Explicitly bind frag data location for fragment shader outputs.
wined3d: Use GLSL 1.30 for all shaders if available.
wined3d: Avoid using deprecated built-in shader inputs/outputs.
wined3d: Avoid using deprecated gl_ClipVertex.
wined3d: Generate pixel shader specific declarations in shader_glsl_generate_pshader().
wined3d: Generate geometry shader specific declarations in shader_glsl_generate_geometry_shader().
wined3d: Generate vertex shader specific declarations in shader_glsl_generate_vshader()....
2013 Jun 07
0
Wine release 1.6-rc1
...tate_zfunc().
d3drm: Avoid LPDIRECT3DRMTEXTURE3.
d3drm: Avoid LPDIRECT3DRMMATERIAL.
wined3d: Add support for GLSL based fixed function vertex shaders.
wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader().
wined3d: Only write gl_ClipVertex if clipping is enabled in shader_glsl_generate_ffp_vertex_shader().
wined3d: Only invalidate the current ffp vertex shader if the light type changed.
d3drm: Avoid LPDIRECT3DRMMATERIAL2.
ddraw: Replace the various BOOLs in struct ddraw with a flags field.
ddraw: Handle the &q...