search for: gl_clipvertex

Displaying 5 results from an estimated 5 matches for "gl_clipvertex".

2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
..._list *ir) > } > > > + > /** > - * Set UsesClipDistance and ClipDistanceArraySize based on the given shader. > + * Set UsesClipCullDistance and ClipCullDistanceArraySize based on the given > + * shader. > * > - * Also check for errors based on incorrect usage of gl_ClipVertex and > - * gl_ClipDistance. > + * Also check for errors based on incorrect usage of gl_ClipVertex, > + * gl_ClipDistance and gl_CullDistance. > + * > + * Additionally test whether the arrays gl_ClipDistance and gl_CullDistance > + * exceed the maximum size defined by gl_MaxCombined...
2013 Mar 05
3
[Bug 61854] New: [nv50]glClipPlane not clipping correctly for glsl
https://bugs.freedesktop.org/show_bug.cgi?id=61854 Priority: medium Bug ID: 61854 Assignee: nouveau at lists.freedesktop.org Summary: [nv50]glClipPlane not clipping correctly for glsl Severity: normal Classification: Unclassified OS: Linux (All) Reporter: bill at taniwha.org Hardware: x86-64 (AMD64)
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance
2017 Apr 13
0
Wine release 2.6
...explicit_attrib_location for fragment shader outputs. wined3d: Explicitly bind frag data location for fragment shader outputs. wined3d: Use GLSL 1.30 for all shaders if available. wined3d: Avoid using deprecated built-in shader inputs/outputs. wined3d: Avoid using deprecated gl_ClipVertex. wined3d: Generate pixel shader specific declarations in shader_glsl_generate_pshader(). wined3d: Generate geometry shader specific declarations in shader_glsl_generate_geometry_shader(). wined3d: Generate vertex shader specific declarations in shader_glsl_generate_vshader()....
2013 Jun 07
0
Wine release 1.6-rc1
...tate_zfunc(). d3drm: Avoid LPDIRECT3DRMTEXTURE3. d3drm: Avoid LPDIRECT3DRMMATERIAL. wined3d: Add support for GLSL based fixed function vertex shaders. wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader(). wined3d: Only write gl_ClipVertex if clipping is enabled in shader_glsl_generate_ffp_vertex_shader(). wined3d: Only invalidate the current ffp vertex shader if the light type changed. d3drm: Avoid LPDIRECT3DRMMATERIAL2. ddraw: Replace the various BOOLs in struct ddraw with a flags field. ddraw: Handle the &q...