Displaying 3 results from an estimated 3 matches for "gl_clamp_to_edg".
Did you mean:
gl_clamp_to_edge
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...xture @ surface.c / 2382
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) @ surface.c / 2384
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) @ surface.c / 2386...
2008 Nov 29
6
Apps slow down after several minutes
A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller (http://www.gamespot.com/pc/action/painkiller/index.html). It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this
2015 Feb 20
0
Wine release 1.7.37
...nto gl_Position.
wined3d: Only consider POSITION0 PS inputs as vpos.
wined3d: Refuse pixel shaders declaring POSITION0 inputs.
d3d9/tests: Add a test for POSITIONi shader input/outputs.
wined3d: Call glReadBuffer() through the appropriate function pointer.
wined3d: Use GL_CLAMP_TO_EDGE instead of GL_CLAMP.
wined3d: Use unsigned short for the bitfields in struct color_fixup_desc.
wined3d: Use the proper pitch in read_from_framebuffer().
opengl32: Introduce wrappers for glGetIntegerv and glGetStringi. (v3).
d3d9/tests: Allow more alternative results in the...