Displaying 4 results from an estimated 4 matches for "gl_arb_tessellation_shader".
2014 Apr 04
1
[Mesa-dev] [PATCH 2/2] docs: mark ARB_texture_gather as done on nvc0
...rkin <imirkin at alum.mit.edu>
> ---
>  docs/GL3.txt | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index d9cc708..bf51e3a 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -107,7 +107,7 @@ GL 4.0:
>    GL_ARB_tessellation_shader                           not started
>    GL_ARB_texture_buffer_object_rgb32                   DONE (i965, nvc0, r600, radeonsi, softpipe)
>    GL_ARB_texture_cube_map_array                        DONE (i965, nv50, nvc0, r600, softpipe)
> -  GL_ARB_texture_gather...
2014 Apr 04
2
[PATCH 1/2] nvc0: add support for texture gather
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Tested on NVE6. Very strange that it seems to use 8 bits for offsets, vs 4
bits used by texelFetch. But this passes the piglit tests.
Will test on a NVCX before checking in, in case it's different
there. (Although that'd be surprising, given the similarities between the 2
ISAs.)
2014 Apr 04
0
[PATCH 2/2] docs: mark ARB_texture_gather as done on nvc0
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 docs/GL3.txt | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index d9cc708..bf51e3a 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -107,7 +107,7 @@ GL 4.0:
   GL_ARB_tessellation_shader                           not started
   GL_ARB_texture_buffer_object_rgb32                   DONE (i965, nvc0, r600, radeonsi, softpipe)
   GL_ARB_texture_cube_map_array                        DONE (i965, nv50, nvc0, r600, softpipe)
-  GL_ARB_texture_gather                                DONE (i96...
2011 Jan 28
4
Opengl Application crashes
...GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, 
    GL_ARB_shader_precision, GL_ARB_shader_subroutine, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_include, 
    GL_ARB_shadow, GL_ARB_sync, GL_ARB_tessellation_shader, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_compression, 
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
    GL_ARB_texture_env_add, GL_A...