search for: gl_arb_gpu_shader5

Displaying 5 results from an estimated 5 matches for "gl_arb_gpu_shader5".

2014 May 29
1
[PATCH 2/4] nvc0/ir: Handle reverse subop for OP_EXTBF when folding constant expressions
Tested with: MESA_EXTENSION_OVERRIDE=GL_ARB_gpu_shader5 ./shader_runner ../tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-bitfieldReverse.shader_test -> green output, so this should be ok the test was not change though... On 29.05.2014 21:47, Ilia Mirkin wrote: > Can you verify that you tested how the HW handles this, as well as &...
2014 May 29
2
[PATCH 2/4] nvc0/ir: Handle reverse subop for OP_EXTBF when folding constant expressions
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> --- src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp index 58092f4..93f7c2a 100644 ---
2011 Jan 28
4
Opengl Application crashes
...GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_p...
2019 Aug 03
14
[Bug 111292] New: Advanced Lighting option in Firestorm Viewer makes some objects black on nv92 card
https://bugs.freedesktop.org/show_bug.cgi?id=111292 Bug ID: 111292 Summary: Advanced Lighting option in Firestorm Viewer makes some objects black on nv92 card Product: Mesa Version: git Hardware: x86 (IA32) OS: Linux (All) Status: NEW Severity: normal Priority: medium
2014 Jul 10
3
[PATCH 0/3] nvc0: ARB_(multi_)draw_indirect support
The main patches are from Christoph. Unfortunately they're a little beyond my understanding of all the vertex-related details, but they generally seemed fine. I'm just going to push these unless someone steps up to review them. Christoph Bumiller (2): nvc0: add support for indirect drawing nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS Ilia Mirkin (1): nouveau: check if