Displaying 4 results from an estimated 4 matches for "gl45".
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2017 Aug 17
1
[PATCH] nvc0: fix handling of inverted render condition
Wether we wait on an inverted rendering condition or not, we should not render
on a passed query.
This fixes the CTS test case 'KHR-GL45.conditional_render_inverted.functional'.
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
---
src/gallium/drivers/nouveau/nvc0/nvc0_query.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_query.c b/src/ga...
2017 Dec 20
2
[PATCH] gm107/ir: use lane 0 for manual textureGrad handling
...inal move into the target
register.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Entirely untested beyond compilation. Should check
bin/tex-miplevel-selection textureGrad Cube
bin/tex-miplevel-selection textureGrad CubeShadow
bin/tex-miplevel-selection textureGrad CubeArray
KHR-GL45.texture_cube_map_array.sampling
to see if they start passing with this change.
.../nouveau/codegen/nv50_ir_lowering_gm107.cpp | 56 ++++++++++++++--------
1 file changed, 35 insertions(+), 21 deletions(-)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_gm107.cpp b/src/gall...
2017 Dec 20
0
[PATCH] gm107/ir: use lane 0 for manual textureGrad handling
...igned-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> Entirely untested beyond compilation. Should check
>
> bin/tex-miplevel-selection textureGrad Cube
> bin/tex-miplevel-selection textureGrad CubeShadow
> bin/tex-miplevel-selection textureGrad CubeArray
> KHR-GL45.texture_cube_map_array.sampling
>
> to see if they start passing with this change.
>
> .../nouveau/codegen/nv50_ir_lowering_gm107.cpp | 56 ++++++++++++++--------
> 1 file changed, 35 insertions(+), 21 deletions(-)
>
> diff --git a/src/gallium/drivers/nouveau/codegen/nv50_...
2017 Jun 11
14
[RFC 0/9] Add precise/invariant semantics to TGSI
Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise
modifiers on variables inside Nouveau.
This series add precise/invariant handling to TGSI, which can be then used by
drivers to disable certain unsafe optimisations which may otherwise alter
calculations, which depend on having the same result across shaders.
This series fixes this bug in Tomb Raider and one CTS test