search for: gk10x

Displaying 9 results from an estimated 9 matches for "gk10x".

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2013 Sep 27
1
NV_PMC_BOOT_0 architecture field
...he GPU architecture. It looks like Nouveau is getting the architecture from bits 20-27 in NV_PMC_BOOT_0 (though masking off bits 20-23). For >= NV10, the architecture field in NV_PMC_BOOT_0 is bits 24-28. E.g., the GK2xx architecture has architecture value 0x10, while GK11x has value 0xF and GK10x has value 0xE. I hope that helps, - Andy
2015 May 18
2
Tessellation shaders get MEM_OUT_OF_BOUNDS errors / missing triangles
Hello, I've been debugging a few different tessellation shader issues with nouveau, but let's start small. I see this issue on my GK208 with high frequency, and I *think* I've seen it once or twice on my GF108, but it's exceedingly rare, if it does happen. I don't have a GK10x to test on, unfortunately, but I assume it'll have the same issue as the GK208. The issue is this -- a bunch of triangles that should come out of the tessellator end up black. I also see a GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS error produced by nouveau -- this is output in response to a interru...
2014 Mar 24
2
PROM vbios fetching issues
Hello, One of my GPU (GK107/NVE7) fails to properly fetch its vbios from PROM at boot time but, if I blacklist the module and load it myself later on, it always succeeds. To make things weirder, the same card works great on another computer. Here is the relevant code in Nouveau to fetch the vbios from PROM:
2015 May 26
2
Tessellation shaders get MEM_OUT_OF_BOUNDS errors / missing triangles
...n debugging a few different tessellation shader issues with >> nouveau, but let's start small. I see this issue on my GK208 with high >> frequency, and I *think* I've seen it once or twice on my GF108, but >> it's exceedingly rare, if it does happen. I don't have a GK10x to test >> on, unfortunately, but I assume it'll have the same issue as the >> GK208. >> >> The issue is this -- a bunch of triangles that should come out of the >> tessellator end up black. I also see a GPC0/TPC1/MP trap: >> MEM_OUT_OF_BOUNDS error produced...
2014 Mar 25
0
PROM vbios fetching issues
...>> I'm at a loss here, should we wait on anything before reading from PROM? >> The mmiotrace I have doesn't seem to suggest we should :s I wonder if >> you have had this issue before and what the nvkm does here. >> > Hi Martin, > > a functional regression in GK10x prevents your GK107 GPU > from properly decoding 8-bit and 16-bit accesses to > the PROM registers. While these unaligned accesses work on > most GPUs, it is best not to rely on them. You can ensure > reliable retrieval of the VBIOS via the PROM registers > by using 32-bit register a...
2014 Mar 25
0
PROM vbios fetching issues
...y not the only one. > > I'm at a loss here, should we wait on anything before reading from PROM? > The mmiotrace I have doesn't seem to suggest we should :s I wonder if > you have had this issue before and what the nvkm does here. > Hi Martin, a functional regression in GK10x prevents your GK107 GPU from properly decoding 8-bit and 16-bit accesses to the PROM registers. While these unaligned accesses work on most GPUs, it is best not to rely on them. You can ensure reliable retrieval of the VBIOS via the PROM registers by using 32-bit register accesses across all GPUs....
2016 May 28
7
[Bug 96258] New: [NVC0] Hang when running compute program
https://bugs.freedesktop.org/show_bug.cgi?id=96258 Bug ID: 96258 Summary: [NVC0] Hang when running compute program Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at
2016 Jun 17
6
[Bug 96565] New: Clive Barker's Jericho displays strange, vivid colors when motion blur enabled
...e we might decide to, on some path, not use a texture's output at all, but instead to write a different value to that register. However without the barrier, the texture might complete later and overwrite that value. This fixes Unreal Elemental demo on GK110/GK208, flightgear on GK10x, and likely other random-looking failures. The game renders properly with the previous commit. Trace (uncompressed 138M): https://drive.google.com/open?id=0B-tTbLKBl-tOaVRvNmMwQW8zYlk OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV106 OpenGL core profile version strin...
2015 Nov 25
4
NV50 compute support questions
Hi, On 20-11-15 17:07, Samuel Pitoiset wrote: > > > On 11/20/2015 11:36 AM, Hans de Goede wrote: >> Hi Samual, et al, > > Hi Hans, > >> >> In >> http://cgit.freedesktop.org/mesa/mesa/commit/src/gallium/drivers/nouveau?id=ff72440b40211326eda118232fabd53965410afd >> >> you write: "This compute support has been tested by >> Pierre