Displaying 6 results from an estimated 6 matches for "gildororonar".
2013 Mar 06
1
can you suggest on extending ogg as short-clip container and the make of its tool?
On Tue, Mar 5, 2013 at 7:43 PM, <gildororonar at mail-on.us> wrote:
> very short context clips, most of them less than one
> second, only chokes file systems.
>
I'm not sure how you reached this conclusion, but I think you should
revisit it. I think everyone, including you, will be a lot happier if you
store each sound effe...
2013 Mar 07
3
can you suggest on extending ogg as short-clip container and the make of its tool?
On 6 March 2013 18:26, <gildororonar at mail-on.us> wrote:
>
> Quoting "Benjamin Schwartz" <ben at bemasc.net>:
>>
>> I'm not sure how you reached this conclusion, but I think you should
>> revisit it. I think everyone, including you, will be a lot happier if you
>> store each soun...
2013 Mar 07
2
can you suggest on extending ogg as short-clip container and the make of its tool?
On 7 March 2013 10:26, <gildororonar at mail-on.us> wrote:
> If the index file is a text file with 3 fields: file name, start
> offset, length, then you cannot avoid using bisection method anyway,
> and the number of bisection search do not reduce, the advantage being
> a smaller file to be operated.
>
I don't...
2013 Mar 06
2
can you suggest on extending ogg as short-clip container and the make of its tool?
Hello.
I am thinking of developing a tool for computer game makers, enabling
them using an ogg file to hold a collection of very short context
audio clips. I am looking for suggestion on usefulness of the tool
once it is made, and its design.
By "very short context audio" I mean the audio clips that usually is
the response to a mouse-click or key press. e.g. a clicking sound, a
2013 Mar 06
0
can you suggest on extending ogg as short-clip container and the make of its tool?
Quoting "Benjamin Schwartz" <ben at bemasc.net>:
>
> I'm not sure how you reached this conclusion, but I think you should
> revisit it. I think everyone, including you, will be a lot happier if you
> store each sound effect clip in its own file. This is a common practice
> for sound effects and samples in ogg.
No it is not a common practise. In fact I fail to
2013 Mar 07
0
can you suggest on extending ogg as short-clip container and the make of its tool?
Conrad Parker <conrad at metadecks.org> wrote:
> My understanding is that it is common to have the data for each sound
> effect in a standalone Ogg bitstream,
> and to pack these Ogg bitstreams into a single file in a different
> container which has been designed for
> random access.
> This index could be as simple as concatenating the sound effect files
> and providing