search for: gildororonar

Displaying 6 results from an estimated 6 matches for "gildororonar".

2013 Mar 06
1
can you suggest on extending ogg as short-clip container and the make of its tool?
On Tue, Mar 5, 2013 at 7:43 PM, <gildororonar at mail-on.us> wrote: > very short context clips, most of them less than one > second, only chokes file systems. > I'm not sure how you reached this conclusion, but I think you should revisit it. I think everyone, including you, will be a lot happier if you store each sound effe...
2013 Mar 07
3
can you suggest on extending ogg as short-clip container and the make of its tool?
On 6 March 2013 18:26, <gildororonar at mail-on.us> wrote: > > Quoting "Benjamin Schwartz" <ben at bemasc.net>: >> >> I'm not sure how you reached this conclusion, but I think you should >> revisit it. I think everyone, including you, will be a lot happier if you >> store each soun...
2013 Mar 07
2
can you suggest on extending ogg as short-clip container and the make of its tool?
On 7 March 2013 10:26, <gildororonar at mail-on.us> wrote: > If the index file is a text file with 3 fields: file name, start > offset, length, then you cannot avoid using bisection method anyway, > and the number of bisection search do not reduce, the advantage being > a smaller file to be operated. > I don't...
2013 Mar 06
2
can you suggest on extending ogg as short-clip container and the make of its tool?
Hello. I am thinking of developing a tool for computer game makers, enabling them using an ogg file to hold a collection of very short context audio clips. I am looking for suggestion on usefulness of the tool once it is made, and its design. By "very short context audio" I mean the audio clips that usually is the response to a mouse-click or key press. e.g. a clicking sound, a
2013 Mar 06
0
can you suggest on extending ogg as short-clip container and the make of its tool?
Quoting "Benjamin Schwartz" <ben at bemasc.net>: > > I'm not sure how you reached this conclusion, but I think you should > revisit it. I think everyone, including you, will be a lot happier if you > store each sound effect clip in its own file. This is a common practice > for sound effects and samples in ogg. No it is not a common practise. In fact I fail to
2013 Mar 07
0
can you suggest on extending ogg as short-clip container and the make of its tool?
Conrad Parker <conrad at metadecks.org> wrote: > My understanding is that it is common to have the data for each sound > effect in a standalone Ogg bitstream, > and to pack these Ogg bitstreams into a single file in a different > container which has been designed for > random access. > This index could be as simple as concatenating the sound effect files > and providing