search for: gf100_vmm_invalid

Displaying 8 results from an estimated 8 matches for "gf100_vmm_invalid".

2019 Sep 27
5
[Bug 111843] New: Resume fails after suspend with nouveau and Gtx 1050 ti
...weed updated (kernel 5.2.XX) with Kde (5.16). This problems happens with nouveau (not with nvidia driver). Ift I resume after suspend, Screen is not activated. I got this log in dmesg (via ssh): [ 469.931682] WARNING: CPU: 2 PID: 2178 at drivers/gpu/drm/nouveau/nvkm/subdev/mmu/vmmgf100.c:221 gf100_vmm_invalidate+0x1a6/0x1c0 [nouveau] [ 469.931683] Modules linked in: cmac rfcomm af_packet libcrc32c vmnet(OE) vmw_vsock_vmci_transport vsock vmw_vmci ip_set hid_logitech_hidpp nfnetlink joydev vmmon(OE) scsi_transport_iscsi x_tables bpfilter intel_rapl snd_seq bnep snd_seq_device snd_hda_codec_hdmi hid_logi...
2019 Sep 17
2
[PATCH 3/6] drm/nouveau: Remove bogus gk20a aperture callback
.../mmu/vmm.h b/drivers/gpu/drm/nouveau/nvkm/subdev/mmu/vmm.h > index fb3a9e8bb9cd..9862f44ac8b5 100644 > --- a/drivers/gpu/drm/nouveau/nvkm/subdev/mmu/vmm.h > +++ b/drivers/gpu/drm/nouveau/nvkm/subdev/mmu/vmm.h > @@ -212,7 +212,6 @@ void gf100_vmm_flush(struct nvkm_vmm *, int); > void gf100_vmm_invalidate(struct nvkm_vmm *, u32 type); > void gf100_vmm_invalidate_pdb(struct nvkm_vmm *, u64 addr); > > -int gk20a_vmm_aper(enum nvkm_memory_target); > int gk20a_vmm_valid(struct nvkm_vmm *, void *, u32, struct nvkm_vmm_map *); > > int gm200_vmm_new_(const struct nvkm_vmm_func *, co...
2020 Oct 21
0
nouveau crash on shutdown 5.4.0-42-generic Ubuntu 20.04 vmmgf100.c:221
nouveau crash vmmgf100.c:221 gf100_vmm_invalidate I see this from time to time
2019 Sep 16
0
[PATCH 3/6] drm/nouveau: Remove bogus gk20a aperture callback
...u/drm/nouveau/nvkm/subdev/mmu/vmm.h b/drivers/gpu/drm/nouveau/nvkm/subdev/mmu/vmm.h index fb3a9e8bb9cd..9862f44ac8b5 100644 --- a/drivers/gpu/drm/nouveau/nvkm/subdev/mmu/vmm.h +++ b/drivers/gpu/drm/nouveau/nvkm/subdev/mmu/vmm.h @@ -212,7 +212,6 @@ void gf100_vmm_flush(struct nvkm_vmm *, int); void gf100_vmm_invalidate(struct nvkm_vmm *, u32 type); void gf100_vmm_invalidate_pdb(struct nvkm_vmm *, u64 addr); -int gk20a_vmm_aper(enum nvkm_memory_target); int gk20a_vmm_valid(struct nvkm_vmm *, void *, u32, struct nvkm_vmm_map *); int gm200_vmm_new_(const struct nvkm_vmm_func *, const struct nvkm_vmm_func *...
2019 Sep 17
0
[PATCH 3/6] drm/nouveau: Remove bogus gk20a aperture callback
...drm/nouveau/nvkm/subdev/mmu/vmm.h > > index fb3a9e8bb9cd..9862f44ac8b5 100644 > > --- a/drivers/gpu/drm/nouveau/nvkm/subdev/mmu/vmm.h > > +++ b/drivers/gpu/drm/nouveau/nvkm/subdev/mmu/vmm.h > > @@ -212,7 +212,6 @@ void gf100_vmm_flush(struct nvkm_vmm *, int); > > void gf100_vmm_invalidate(struct nvkm_vmm *, u32 type); > > void gf100_vmm_invalidate_pdb(struct nvkm_vmm *, u64 addr); > > > > -int gk20a_vmm_aper(enum nvkm_memory_target); > > int gk20a_vmm_valid(struct nvkm_vmm *, void *, u32, struct nvkm_vmm_map *); > > > > int gm200_vmm_new_(co...
2019 Sep 16
9
[PATCH 0/6] drm/nouveau: Preparatory work for GV11B support
From: Thierry Reding <treding at nvidia.com> Hi Ben, these are a couple of patches that are in preparation for adding GV11B support. The fundamental issue that these are trying to solve is that the GV11B is the first Tegra incarnation of the GPU where the aperture really matters. All prior generations would accept any of them. For dGPUs we usually allocate memory in VRAM, so the default
2018 Nov 27
5
[Bug 108873] New: nouveau/Quadro P2000 Mobile: runpm causing ACPI errors, lockups
https://bugs.freedesktop.org/show_bug.cgi?id=108873 Bug ID: 108873 Summary: nouveau/Quadro P2000 Mobile: runpm causing ACPI errors, lockups Product: xorg Version: git Hardware: Other OS: All Status: NEW Severity: major Priority: medium Component: Driver/nouveau
2019 Sep 16
15
[PATCH 00/11] drm/nouveau: Enable GP10B by default
From: Thierry Reding <treding at nvidia.com> Hi, the GPU on Jetson TX2 (GP10B) does not work properly on all devices. Why exactly is not clear, but there are slight differences between the SKUs that were tested. It turns out that the biggest issue is that on some devices (e.g. the one that I have), pulsing the GPU reset twice as is done in the current code (once as part of the power-ungate