Displaying 1 result from an estimated 1 matches for "getrelativemousest".
2008 Mar 05
0
[PATCH] ioemu: fix SDL mouse events processing
ioemu: fix SDL mouse events processing
- GetRelativeMouseState always returns the last position, so when the
polling loop gets several mouse events in one go, we would send
useless ''no move'' events.
- So as to make sure we don''t miss any mouse click / double click, we
should not use GetRelativeMouseState() to get the button...