search for: getpower

Displaying 4 results from an estimated 4 matches for "getpower".

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2008 Aug 29
0
Fw: Voice Activation Level (speex 1.1.11.1)
Manisha, I'm still here. :-) Here's the function: // Returns the average power level in the given signal float getPower(signed short int *signal, int numSamples) { int i; float amp; float powerSum = 0.0f; for (i = 0; i < numSamples; i++) { amp = (float) abs(signal[i]); powerSum += amp * amp; } return powerSum / (32768.0f * 32768.0f * (float) numSamples); } Note that...
2006 Mar 02
0
Voice Activation Level (speex 1.1.11.1)
...tter than I ever expected. Background noise is not a problem if you just use the Speex denoiser (which is VERY effective) and calculate the power of the signal after that. This is the function I use to calculate the power: // Returns the power of a signal (sample_t is signed 16-bit int) float getPower(sample_t *signal, int numSamples) { float powerSum = 0.0f; for (int i = 0; i < numSamples; i++) { float amp = (float) abs(signal[i]); powerSum += amp * amp; } return powerSum / (32768.0f * 32768.0f * (float) numSamples); } I can't say that this is optimal or even correct, but it wo...
2006 Mar 02
0
Voice Activation Level (speex 1.1.11.1)
...han I ever expected. =20 Background noise is not a problem if you just use the Speex denoiser = (which is VERY effective) and calculate the power of the signal after = that. This is the function I use to calculate the power: // Returns the power of a signal (sample_t is signed 16-bit int) float = getPower(sample_t *signal, int numSamples) { float powerSum =3D 0.0f; for (int i =3D 0; i < numSamples; i++) { float amp =3D (float) abs(signal[i]); powerSum +=3D amp * amp; } return powerSum / (32768.0f * 32768.0f * (float) numSamples); } I can't say that this is optimal or even correct, b...
2006 Mar 03
0
Fw: Voice Activation Level (speex 1.1.11.1)
...etter than I ever expected. Background noise is not a problem if you just use the Speex denoiser (which is VERY effective) and calculate the power of the signal after that. This is the function I use to calculate the power: // Returns the power of a signal (sample_t is signed 16-bit int) float getPower(sample_t *signal, int numSamples) { float powerSum = 0.0f; for (int i = 0; i < numSamples; i++) { float amp = (float) abs(signal[i]); powerSum += amp * amp; } return powerSum / (32768.0f * 32768.0f * (float) numSamples); } I can't say that this is optimal or even correct, but it works very...