Displaying 4 results from an estimated 4 matches for "getnumbackedg".
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getnumbackedges
2008 May 09
0
[LLVMdev] [PATCH] Split LoopUnroll pass into mechanism and policy
...Utils/UnrollLoop.cpp or something similar, but I'm not sure that's very pretty.
Any suggestions?
Additionally, after loop unrolling, the following check is made:
// Update the loop information for this loop.
// If we completely unrolled the loop, remove it from the parent.
if (L->getNumBackEdges() == 0)
LPM.deleteLoopFromQueue(L);
This check probably needs to happen in every unroll pass that use loopUnroll.
We could move this check into the loopUnroll function, but that requires
passing in the LoopPassManager (LPM) to loopUnroll as well. Is that wanted?
Overall, I've really onl...
2013 Feb 20
1
[LLVMdev] How to get block with a backedge
I can get the loop header block by using
getAnalysis < LoopInfo > ( *F ).isLoopHeader( BB )
But is there any way with with you can also check the blocks containing
backedge.
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2008 May 07
8
[LLVMdev] [PATCH] Split LoopUnroll pass into mechanism and policy
Hello Matthijs,
Separating mechanism from policy is a good thing for the LoopUnroll
pass. Instead of moving the policy to a subclass though, I think it'd
be better to move the mechanism, the unrollLoop function, out to be a
standalone utility function, with the LoopInfo object passed in
explicitly. FoldBlockIntoPredecessor would also be good to make into
a standalone utility function, since
2008 May 09
3
[LLVMdev] [PATCH] Split LoopUnroll pass into mechanism and policy
...unrolled that it's still isLCSSAForm would be a
good addition in any case.
>
>
> Additionally, after loop unrolling, the following check is made:
> // Update the loop information for this loop.
> // If we completely unrolled the loop, remove it from the parent.
> if (L->getNumBackEdges() == 0)
> LPM.deleteLoopFromQueue(L);
>
> This check probably needs to happen in every unroll pass that use
> loopUnroll.
> We could move this check into the loopUnroll function, but that
> requires
> passing in the LoopPassManager (LPM) to loopUnroll as well. Is that...