search for: getindices

Displaying 4 results from an estimated 4 matches for "getindices".

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2012 Jan 27
3
[LLVMdev] How to get the string value?
Thanks Duncan, Yes, it is a ConstantExpr! Thank you! Now trying to find a clue in ConstantExpr's functions to get that string :-) Regards, Welson On Thu, Jan 26, 2012 at 9:04 PM, Duncan Sands <baldrick at free.fr> wrote: > Hi Welson Sun, > > > Hi, if I have some LLVM code like this: > > > > @.str = private unnamed_addr constant [7 x i8]
2014 Sep 19
2
[LLVMdev] More careful treatment of floating point exceptions
Hi Sanjay, Thanks, I saw this flag and it's definitely should be considered, but it appeared to me to be static characteristic of target platform. I'm not sure how appropriate it would be to change its value from a front-end. It says "Has", while optional flag would rather say "Uses" meaning that implementation cares about floating point exceptions. Regards, Sergey
2014 Sep 25
2
[LLVMdev] More careful treatment of floating point exceptions
...FPExceptions); // If the incoming value is a different constant to // the one we saw previously, then give up. if (CommonValue && C != CommonValue) @@ -961,13 +963,15 @@ Constant *llvm::ConstantFoldInstruction(Instruction *I, EVI->getIndices()); } - return ConstantFoldInstOperands(I->getOpcode(), I->getType(), Ops, TD, TLI); + return ConstantFoldInstOperands(I->getOpcode(), I->getType(), Ops, TD, TLI, + HonorFPExceptions); } static Constant * ConstantFoldConstantExpressionImpl(co...
2009 Sep 25
0
Wine release 1.1.30
...the IWineD3DBaseShader interface. wined3d: Remove SetFunction() from the public shader interface. wined3d: Move common shader fields to IWineD3DBaseShaderClass. wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). d3d8: It's not an error to have a NULL texture bound to a stage. wined3d: Add a state handler for WINED3DRS_SOFTWAREVERTEXPROCESSING. wined3d: Use the DXGI naming convention for all formats. wined3d: Release the stateblock before de...