Displaying 5 results from an estimated 5 matches for "getfloat".
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retfloat
2011 Dec 30
0
Wine release 1.3.36
...parameter value GetBoolArray() test.
d3dx9/tests: Add effect parameter value GetInt() test.
d3dx9/tests: Add effect parameter value GetIntArray() test.
d3dx9: Simplify ID3DXBaseEffect::SetInt().
d3dx9: Use a loop in get_vector().
d3dx9/tests: Add effect parameter value GetFloat() test.
d3dx9/tests: Add effect parameter value GetFloatArray() test.
d3dx9/tests: Add effect parameter value GetVector() test.
d3dx9/tests: Add effect parameter value GetVectorArray() test.
d3dx9: Fix variable sequence.
d3dx9/tests: Add effect parameter value GetMatri...
2011 Jul 22
0
Wine release 1.3.25
...3dx9: Implement ID3DXBaseEffect::SetTexture().
d3dx9: Introduce get_valid_parameter().
d3dx9: Implement ID3DXBaseEffect::GetMatrix().
d3dx9: Implement ID3DXBaseEffect::GetVectorArray().
d3dx9: Implement ID3DXBaseEffect::GetMatrixTranspose().
d3dx9: Fix ID3DXBaseEffect::GetFloat().
d3dx9: Implement ID3DXBaseEffect::GetMatrixArray().
d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposeArray().
Ri?ardas Barkauskas (1):
wined3d: Introduce quirk for proper RGBA16 support.
Stefan D?singer (1):
wined3d: Don't apply and invalidate the framebuffer whe...
2011 May 13
0
Wine release 1.3.20
...ID3DXBaseEffect::GetAnnotation().
d3dx9: Implement ID3DXBaseEffect::GetAnnotationByName().
d3dx9: Implement ID3DXBaseEffect::GetDesc() partially.
d3dx9: Implement ID3DXBaseEffect::GetBool().
d3dx9: Implement ID3DXBaseEffect::GetInt().
d3dx9: Implement ID3DXBaseEffect::GetFloat().
d3dx9: Implement ID3DXEffect::SetStateManager().
d3dx9: Implement ID3DXEffect::GetStateManager().
d3dx9/tests: Add ID3DXEffect::Get/SetStateManager() test.
d3dx9: Improve get_parameter_by_name().
d3dx9: Parse effect textures.
d3dx9: Implement ID3DXBaseEffect::...
2014 Jan 28
3
[LLVMdev] MergeFunctions: reduce complexity to O(log(N))
Hi Stepan,
Sorry for the delay. It's great that you are working on MergeFunctions
as well and I agree, we should definitely try to combine our efforts to
improve MergeFunctions.
Just to give you some context, the pass (with the similar function
merging patch) is already being used in a production setting. From my
point of view, it would be better if we focus on improving its
capability
2014 Jan 30
3
[LLVMdev] MergeFunctions: reduce complexity to O(log(N))
...1 55766 0 0.01 55766
gesummv.ll 12 24932 0 0.01 24881 0 0.01 24881
getargs.ll 1 8175 0 0.01 8149 0 0.01 8149
get_audio.ll 19 84570 0 0.01 84539 0 0.01 84539
getbits.ll 8 20663 0 0.01 20628 0 0.01 20628
getblk.ll 4 82909 0 0.02 82874 0 0.01 82874
getDeleteCommand.ll 1 21890 0 0.01 21865 0 0.01 21865
getFloat.ll 1 6791 0 0.01 6766 0 0.01 6766
gethdr.ll 20 71934 0 0.01 71899 0 0.02 71899
getij.ll 1 8281 0 0.01 8255 0 0.01 8255
getInitCommand.ll 1 5634 0 0.01 5609 0 0.01 5609
getInsertCommand.ll 1 17537 0 0.01 17512 0 0.01 17512
getInt.ll 1 6401 0 0.01 6376 0 0.01 6376
getKeyAttribute.ll 1 4040 0 0.01 401...