search for: getdepthstencilbits

Displaying 7 results from an estimated 7 matches for "getdepthstencilbits".

2011 Jun 21
0
Attempting to boot Unity3D
...context_set_pixel_format Failed to set pixel format 15 on device context 0xc8c, last error 0. err:d3d:context_create Failed to set pixel format 15 on device context 0xc8c. fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS (0x49) in the format lookup table fixme:d3d:getDepthStencilBits Unsupported depth/stencil format WINED3DFMT_UNKNOWN. err:wgl:internal_SetPixelFormat Couldn't set format of the window, returning failure err:d3d:context_set_pixel_format Failed to set pixel format 11 on device context 0xc9c, last error 0. err:d3d:context_create Failed to set pixel format 11 on...
2011 Jan 11
0
D3D problem... Mac Specific?
...Then the loop branches into one of four directions. ?Sometimes it just continues past this point, but the other times one of the following sets of errors is generated: Code: fixme:d3d:getFormatDescEntry Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS(73) in the format lookup table fixme:d3d:getDepthStencilBits Unsupported stencil format: WINED3DFMT_UNKNOWN Or Code: err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat Or, if it is the last time going through the loop: Code: err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat ----- This is always followe...
2011 Oct 18
0
FSX menus
...d:context_set_pixel_format Failed to set pixel format 1 on device context 0xbd4, last error 0. err:d3d:context_create Failed to set pixel format 1 on device context 0xbd4. fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS (0x49) in the format lookup table fixme:d3d:getDepthStencilBits Unsupported depth/stencil format WINED3DFMT_UNKNOWN. err:wgl:internal_SetPixelFormat Invalid operation on root_window err:d3d:context_set_pixel_format Failed to set pixel format 25 on device context 0xbe8, last error 0. err:d3d:context_create Failed to set pixel format 25 on device context 0xbe8. e...
2008 Jul 17
1
ATI Radeon 9600 was working once but not anymore....why ? :(
...stub! fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x12aab8) : stub, simulating 64MB for now, returning 64MB left fixme:d3d:getDepthStencilBits Unsupported stencil format: WINED3DFMT_UNKNOWN fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x12aab8) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x12aab8) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x12aab8) : stub fixme:d3d:sampler >>>>>>&gt...
2009 Mar 27
0
Wine release 1.1.18
...andling code a bit. wined3d: Set the byte count for WINED3DFMT_UNKNOWN to 0. wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. wined3d: Pass format_desc to the Check*Capability() function. wined3d: Pass format_desc to getColorBits() and getDepthStencilBits(). wined3d: Pass format_desc to set_shader(). shdocvw: Add a stub ITaskbarList implementation. wined3d: Print a warning when the stage isn't mapped to a valid texture unit in tex_coordindex(). wined3d: Fix the indentation in tex_coordindex(). wined3d: Print a FIXME...
2015 Nov 13
0
Wine release 1.7.55
...ute. webservices: Implement WsWriteEndAttribute. webservices: Implement WsWriteText. webservices/tests: Add more tests. Henri Verbeet (6): wined3d: Map glDrawArraysInstanced() to glDrawArraysInstancedARB(). wined3d: Get rid of getColorBits(). wined3d: Get rid of getDepthStencilBits(). wined3d: Disallow stencil size mismatches in wined3d_check_pixel_format_depth() if the format has stencil bits. wined3d: Always use the same formats in context_create() when "always_offscreen" is enabled. wined3d: Call wglGetPixelFormat() through the gl_ops table. Hu...
2008 Mar 07
0
Wine release 0.9.57
...to DescribePixelFormat. wined3d: Request aux buffers when using backbuffer rendering. wgl: Add a test case for wglCreateContext. wined3d: Check real depth/stencil capabilities based on WGL pixel formats. wined3d: Improved CheckDeviceType. wined3d: Add D32F_LOCKABLE to getDepthStencilBits. wgl: Add aux buffers support for use with wglChoosePixelFormatARB. Roy Shea (19): qmgr: Implement the IUnknown interface for IBackgroundCopyJob and stubs for the rest of the methods. qmgr: Implement IBackgroundCopyManager_CreateJob with test. qmgr: Implement IBackgroundCop...