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getbaseaddwindowgeometry
2007 Jan 26
2
Get window textures even when they're transformed.
If I wobble a window and quickly initiate switcher or cube, this can
cause weird artifacts.
I had a look at Beryl's switcher.c
In switchPaintThumb they use this:
static void
switchPaintThumb(...)
{
DrawWindowGeometryProc oldDrawWindowGeometry;
AddWindowGeometryProc oldAddWindowGeometry;
WindowPaintAttrib sAttrib = *attrib;
int wx, wy;
float width, height;
CompIcon *icon = NULL;
/*